Ramdom stuff about U.S missiles

This is more or less just gonna have stuff i can’t QUITE confirm but i would love if the devs saw.

Btw gaijin guys, if you do see this. Don’t just ignore this, yall have don’t more questionable stuff (MiG-29s missing R-73s and having R-27ERs, if anything they should have R-27Rs at best. Any case)

Side note from more confirmed sources.

The AIM-4s had a confirmated kill ratio of 9.3% in Vietnam

The early sidewinders had a kill ratio of around 15% but the aim-9G was much higher

The AIM-7 had around 10% kill chance in Vietnam, but that is including the AIM-7E-2.

Aim-4s. from stuff i’ve sniffed out. The AIM-4s only had issues when used by F-4 phantoms, particularly because the F-4s where missing key avionics. Key avionics that allowed the aim-4 to have 40 different guidance modes.

And apparently one of these 40 guidance modes was used in the AIM-9X

The AIM-4s also are surprisingly on part with early sidewinders maneuverability wise as well. So, the aim-4s in game should act more like a 9B off the rails of the f-106.

I’ve also heard that the AIM-4D/G were also the very first limited all aspect missiles. And very much liked high altitudes as well

And a bit more about why the aim-4s preformed badly for the f-4s. I don’t know exactly, I’ve heard stuff about maybe inadequate cooling, avionics, and about the fact the AIM-4s also were in a region of turbulent airflow.

The aim-4s for the F-106 and F-101 worked fine, maybe proper cooling, or some other variables I don’t know about

So just maybe buff the aim-4s a bit. And give the current terrible ones to the F-4C and 4E

Also, and this is questionable information to me so i will actually say be very skeptical of the “max ranges”… the AIM-4 (base model. Yes, the 4A is an improved version) had a range of 8km. aim-4A/B/C/D had a range of 9.7km… And the aim-4F/G had a range of 11.3 km max

AIM-7s now.

The F3D-1M/2M skynight could have used the aim-7A sparrow 1 which was a beam riding AAM at the time. And is hardly more than an enlarged HVAR with guidance kit. And it should be noted the Aim-7A was useless against maneuvering targets

I want to note the AIM-7B sparrow 2 as a unique thing. Although the aim-7B was never used. It would have been one of the first FOX-3s, as it had its own radar for active guidance. And was intended to be a primary weapon of a few interceptors… The aim-7B wasn’t practical due to its active radar’s limited performance, and also that it never actually worked in testing.

Aim-7E-4, which was more or less a Aim-7-E-2 but designed around high powered radars like what the F-14 uses.

The AIM-7F was apparently the first aim-7 to be compatible with Pulse-Doppler radars. Also the AIM-7F-11 was a varient with the MK 71 warhead, a 39KG warhead

The AIM-7M would have been the first U.S fox-1 with “great” look-down shoot-down capabilities due to having a inverse monopulse seeker… And i have seen a few things that have implied that the aim-7M and P either had varients or in general could loft… So maybe the 7M/P should get lofting

Aim-9s

Aim-9A/B could apparently pull 12Gs… Not sure about that, let alone IF the seeker head could keep a track in a situation like that, it does imply the 9E pulls 12Gs as well…

There is a AIM-9E-2 which has a reduced smoke moter

I’ve heard that the aim-9H should actually pull up to 20Gs.

Their are many aim-9Ps in USAF inventory as well… So semi-modern USAF jets should get aim-9Ps (f-15s, F-16s)

I’ve heard a few things about early aim-9Xs. Such as the prototype and maybe 1st gen 9Xs having a 9M seeker. Either case… It may be time for a early AIM-9X to come along vehicles with AIM-120C-5s

That’s all I have at this point

Why would they even give the aim9p to them when they already get better missiles?

Honestly.

Part of it is historical reasons, and also… why not? Wouldn’t you want extra options (especially if the options are less brutal for playing with friends.)

not if theyre worse than other options available on that plane and need to be grinded out