Planes being brought into ground battles are compressed from a scale of 1.0 -14.7 to 1.0 - 13.0. The maxumim BR for ground vehicles is 12.7, so why not push the maximum BR for aircraft in ground battles to 13.7?
Why should the f-15j or mig-29(9-13) have to go against a rafale in ground, while neither have any guided a2g weapons or ARH?
Why should 12.0 spaa like the ItO or CS/SA5 have to go against a su-30sm2 with kh-38 and now kh-31???
If the maximum BR for planes in ground battles was set to 1.0 BR higher than the max BR for tanks, then bringing a top plane would mean forfeiting the chance to get a downtier (which I think is far more than fair), while still keeping normal-ish wait times.
If it was put at more than 1.0 BR higher then bringing a top plane would mean only being put into battles with others who also brought high BR aircraft, as a purely tank lineup would be outside 1.0 BR threshhold. (not exactly a no-plane gamemode but I’m sure plenty of people would be happy)
The resulting decompression would probably see all planes above ~10.0 and most planes above ~7.0 moved up at least one step. I see no downside to this, it would be a healthy CAS nerf, especially at the high BRs where it is needed the most. (plus many aircraft just got MITL and ARMs without any adjustment in BR, so this could help balance those.)
I think until higher BR SPAA and such counters to aircraft arrive, there shouldn’t be any thought towards putting higher BR planes into matches like this.
its rather odd because im pretty sure for a while the max BR of planes in GRB was highest tank BR +1.0, but then it changed when we had the ground decompression a while ago
I can’t even be bothered to play GRB anymore because of cas.
“Heavy Cavalry” update, crack open, look inside:
Buff cas.
I get that “people” like using cas in GRB and ruining the life of anyone who actually wants to play tanks, but it’s to the point where you can legit just take off from the runway, launch 24 glide bombs or 6 cruise missiles, and then land. Proceed to get free kills from people who just spawned in.
Only FnF helis, any heli without out FnF heavily strugles against new-gen IR spaa, all it takes is one missile and there is almost zero counterplay.
However, there is a bug that relock IR missiles onto munitions, which is quite literally the only thing they can do against it.
The fact that the standard F-4E and premuim su30’s are 1 br apart (11.3 and 12.3 in GRB) to me says it all. Those two under no curcumstances should see each other, ever, regardless of game mode, yet here we are.
The “Air alert” was a good addition, but at higher BRs it’s too range limited, most CAS can shoot from out side the range where it provides an actual marker, bearing and range.
I don’t really play Anti-Air in GRB tbh. I tried the CS/SA5 and HQ11 out in GRB with China and it just sucked. 90% of the time i didn’t even get anything on my Radar and boom dead. And the other 10% they just dodged my Missiles so i gave up on that one lol and its also beyond boring to play as. In Arcade is more fun…