RAH-66 why does it not have fire and forget missiles? And most other helis

genuis, the longbow hellfire you are asking for the fnf weapon the RAH uses in real life is radar guided

back to you not getting the facts straights and so on

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They are effectively the same missile ingame, B model only has slighty worse pen and no tandem charge

careful, to many terms in a short time.
Thats the next thing you can explain to him

You were most definitely not referring to the radar missiles

Again, another quote from you talking about these AGM – 114K or B

It’s the same

Not maybe but it’s the earliest Hellfire it could have used. It first flew 2 years after AGM-114B was retired from use and more than likely was 3-4 years out of date before it ever done any weapons testing. It’s completely ahistorical for it to have anything less than AGM-114K.

Its odd how it didn’t get it in the last update where a bunch of early Apaches did, but it wouldn’t make much of a difference anyway, i think the biggest issue is with Hellfire not having proper RCS modeled and being the reason you get spotted or spaa simply shooting them down which is very unrealistic, these cold war spaa like the 2s6 could barely spot and shoot down an ashm let alone a tiny atgm

This was in relation to denying the IR Jammer that was planned for the Comanche, not chaff and flares. It was my report infact.

[DEV] RAH-66 Comanche missing AN/ALQ-144(V3) Infrared Jammer

The report for actual countermeasures was forwarded as a suggestion with no other comment on it. That report was also my own too.

[DEV] RAH-66 Comanche missing M-130 Countermeasure Dispenser

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Whilst never actually being fitted the plans called for the installation of M-130 Chaff dispensers which can also be fitted to dispense flares alongside chaff.

Seeing as we have stuff like IRST on the Yak-141 and flares on the F-5C which were never fitted onto them but were planned/compatible CM’s for the Comanche is a very valid possibility, especially as it would give it some extra survivability which is desperately needs.

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genius still never said they are radar, hellfires can be used to overcome smoke to a degree, you not being able to do that is skill issue.

Stop mixing up radar missles, sal missles and ir missles

image

There is the problem, optional, you didnt prove the actual implementation and those could be denied by the devs

dont convince me convince gajin, but they make it like they want

The problem is a modelling issue, since they have nothing to go by.
This has been the case for your examples

In-game it has both the LWR and RWR listed there, those are also optional going by the list but it still has them in-game.

But as we have already seen actual, physical implementation doesn’t matter so long as compatibly/planning can be shown.

This is ententional. It would make cas even more opressive otherwise

Hellfire cas was never oppressive even before missile damage models were a thing, range against moving targets is around 6km where things like 2S6, TOR, ADATS and VT1 can easily deal with them, they obviously needed to not just sit in spawn but use smoke and cover to counter play helis trying to pop up last second laze but that is called gameplay… now they just sit on spawn, simply shoot down you missiles unless you dump half (or all in case of a stealth rah-66) on one 2s6 that can spawn again and again for free. It unrealistic AND bad for gameplay

Eh, there would probably be support to get it to a tandem warhead variant as Digital Hellfires as the Digital Rail Electronics Unit, doesn’t support the -114A ,-B or -C
AGM-114 variants

would love to see some of those other weapons added to it would be interesting

Not a squadron heli, it’s a pack

early plans does not actualy mean they have been put trough

I know but would make it more interesting to use especially with starstreak