Rafale's SPECTRA System (Gaijin, please respond)

Keyword is game.
You should be playing it, as if the game is playing itself, all of it loses it’s point.

if you dont like systeme of jet, just leave this community or the game, but complaining about realistic systeme on a “realistic game”, is pretty pathetic

System is fine in real life, but automatization it brings to the game isn’t fine.

Tanks can have auto-lead implemented to their FCS but doing that would remove yet another skill element of the game.

Adding even more handholds to the already braindead gameplay is a recipe for disaster.

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I agree with you about the ground battle, its too good for it when cas is dominating it even atm, but this systeme in ab, would be good, I think it can be good in a first time only for ab, and not gb

The point I disagree with is that every 2 or 3 updates, some nations (usually Russia or the USA) gain access to new technologies or performances that no one else has a counterpart or equivalent for, at least at the same BR (e.g., F-14 ARH, Ka-52 range and dual rotor, Pantsir range and ballistic interception mode, Strela optical contrast lock, Moffett RoF and shrapnel armor, etc.). There are many examples. This is fine, even if they keep those advantages (and they are advantages) for several updates. However, when it comes to minor nations (France in this case), it’s not acceptable that they cannot access contemporary superior technologies that what is already present in the game (e.g., Magic 2 nerfed for years and some planes not receiving them, Mica nerfed significantly, Mica IR not being considered, Rafale’s AESA acting like a PESA at best, Spectra not fully modeled, missing AASM 1,000kg bombs and the three heavy pods not exclusive to fuel pods, AMX-30 missing COTAC, etc.).

Another commonly heard argument is, “If there’s no counterpart to add, it’s not Gaijin’s fault.” But this argument only applies one way—our minor nations cannot have something others don’t have.

Edit :

Anyway, I’m OK with Rafale don’t getting the large superiority other all ingames planes it should have, but, please, don’t put a F3R if you modeled it as an F1 or F2 standard…
So, replace ingame Rafale C F3R by a Rafale C F2 and keep the F3 standard to later when thoses features will be “less” broken (you have to remove 2 Mica so, it’s the only F3R spec)
Even here it will miss some systems but it will be closer than actually.
Next add Rafale M F1 then C F3/F3R. (And Rafale A please 😅)

Gaijin has always mixmashed planes together from various standards and timeframes (Looking at you, F-4E). This is nothing new and arguing about it is equivalent to bashing your head against a brick wall expecting it to turn into marble.

@MotorolaCRO is correct in that gameplay/fun comes first before realism. Cause you know what? Real life isn’t fun. No matter how good you are, you’ll still be nuked from orbit if some vehicles were given their full potential with no training wheels.

On the topic of planes not having their ECM systems, it’s not very fun facing an aircraft that you have no hope in hell of targeting/killing while it yeets a missile at you with impunity.

War Thunder is a game, not a true to life simulator. They’ll do the best they can to make it as true to life as possible but they shouldn’t do so at the expense of playability/fun.

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I don’t think radar jammers are implemented in the game yet, as fully functional ones would basically make you immune to ARHs from what I’ve seen. This isn’t good for gameplay in my opinion as it removes yet another skill element of the game basically with no drawbacks.

Looking at how broken current ARB is, I don’t think the game is ready for either radar jammers nor advanced IRs like IRIS-T or Mica IR.

Gameplay and mode itself should be fixed before we introduce yet another powercreep that will be a huge meta changer.

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Basic jammers reduce radar visibility and prevent weapon locks. More advanced jammers have enough power to jam you without you even knowing it.