Not like it hasnt been chaotic for the past 6 months already tho.
gaijin should just nerf/change the rafale in to an earlier variant to make it more in line with the other 14.3 if they are not planning on raising the BRs higher.
maybe make it the F2 version only 6 Mica and PESA radar instead of AESA
They should just buff the other top tier planes to close the gap, make Aim120 C5s an actual upgrade to the As and Bs, fix the drag on the R77s and give the EF a proper Radar and maybe tune down multipathing by a bit to encourage more BVR. Completely replacing the Rafale with an earlier version would be unfair to everyone who spent hours grinding for it
yeah i would rather take that but gaijin seems more interested in just handing out nerfs rather than buffing the competition to even it out
If they toned multi-pathing down it would be unplayable. Too many missiles getting spammed in 16 vs 16. I try to stay high most games but usually get overwhelmed, which only leaves 1 option- hit the deck
The Mica needs whatever makes it ignore multi pathing fixed…as no other missile has this. If they added this to other missiles making multi-pathing a random event I wouldn’t touch TT again
I dont mean removing multipathing altogether but reducing the ceiling based on the missile (and getting rid of those mammoth trees) just to make it a bit more demanding and not a get out of missile free card. I dont think it should be random but flying straight in 60m height should get you killed by a modern missile
I dont mind if the missile has come from space and im flying straight at it
But the magic mica doesnt care if its fired from 50 M alt and the enemy pulls 14 g turn while 10 M off floor
They should have actual testers with good in-game knowledge and draw their own conclusions by testing stuff in the matchmaker instead of relying on average player statistics
Reducing MP while removing those super high trees won’t really make it any more difficult to MP, as the “usable” height remains pretty much the same.
Reading Comprehension brother. I replied to the comment that said name planes that handle like they do IRL.
Not a chance. It has higher lift than anything that’s not a delta canard with the combat flaps down. With landing flaps, it’s on par.
Compressor stalls lmao. What are you 5?
Unrecoverable flat spins are already modeled and compressor stalls don’t effect the 14B.
Sure, the wings are heavy, but they make lots more lift than most fighters. And they only make up 40% of the total lift.
I’m not sure you actually know what you’re talking about…
None of them do.
It’s a game ffs, do you really think your oh so precious F-14 can pull 13Gs?
Legitimate phenomenon that affected the F-14A, which is the only plane you play.
they aren’t modelled and sure they don’t affect the 14B
flaps don’t lock like they did irl with the F-14 in game do they?
Wings don’t get stuck with 1 swept 1 aft?
Wing are heavy and admittedly they probably do produce more lift than most other fighters
nice stat pulled out of your ass.
I’m not sure you know what you’re talking about.
No vehicles in this game handle like they do irl.
MICA’s are subjects to Multipathing too,… you’re talking BS right now,…
most people forgot that MP have been nerfed seriously and in such it’s easy to quit the altitude from which you’re safe thanks to MP.
in the same time, if you’re fired at by Magics, they have similar use than AIM-9L/M
lets go to this thread
"Although the acquisition of the F110 solved many of the engine-related issues that blighted the A-model Tomcat throughout its US Navy service (the last F-14 lost to a TF30 failure crashed as late as April 1, 2003), the new General Electric powerplant had a few reliability issues of its own during the early phase of service. Indeed, there were two fatal accidents hauntingly similar to the incident on September 20, 1995 that is detailed later in this feature.
The first of these had actually occurred more than two-and-a-half years earlier, on March 15, 1993, when F-14B BuNo 163411 — the very last A+/B-model Tomcat built by Grumman — disintegrated in flight 20 miles east of Nags Head, North Carolina, d fluring a VF-101 training sortie, killing LT William E. Daisley and LCDR Fred D. Dillingham. Liner burn-through in the afterburner was the suspected cause. This fault in the F110 had been detected by General Electric three years earlier, prompting the company to instruct Grumman to perform special inspections on the afterburner ‘cans’ and the surrounding nacelles following engine runs at Calverton.
An identical liner burn-through severed the flight control rods of F-14D BuNo 161158 from VF-11 on February 18, 1996. The jet was flying at Mach 1.2 just a few hundred feet above the water during a competitive training unit mission from USS Carl Vinson (CVN 70) in the southern California operations area at the time of its demise. Again, the resulting conflagration engulfed the jet with such speed that neither the pilot, LT Terrence L Clark, nor the radar intercept officer (RIO), CDR Scott Lamoreaux, had time to eject. According to a story written by journalist Michael E. Ruane and published in the Philadelphia Inquirer newspaper shortly after the accident, ‘the wingman [in a second Tomcat] could not tell if the F-14 blew up first and then hit the ocean, or just exploded on impact. The jet was flying at high speed, simulating an enemy missile, when it crashed. Diving units later retrieved the aircraft’s two engines from the ocean floor, and the right engine was found to have a mysterious hole burned in its lining’."
But yes,… F-14A was the only ones to get compressor stalls
in the meantime, it is better to explode without having time to eject in F-14B and D variants.
Topic
Spoiler
9 x 1.5 = 13.5. If all jets have a 1.5 multipiler on their IRL stats, which they do, then it’s not a problem.
I do think all jets with FBW should be limited to 9-12G though.
Also effects almost the entirety of USSR/China Toptier aswell. They’re not adding them. It’s a pointless point you made which is why you got mocked for it.
It was also largely fixed by the 414 TF-30 model, which came pretty early in the A’s lifetime.
Try to get a damaged wing/engined F-14 out of a flatspin. You can’t. Or just throttle 1 engine down all the way to get the effect of a stalled engine.
Yes, and that would buff the F-14 if they didn’t break off.
Barely happened in service. There was a single test done where they FORCED the plane to do that physically and It was still perfectly controllable to land even at 20/68.
Oh really?
- Grumman F-14 Tomcat Aero Series 25.
Seems normal tbh. The F-15 had these same problems early on with the F100s.
they’re not handling like real life then are they.
Is that really too hard of a concept to grasp?
And it is a problem.
All FBW jets should be limited to their airframe limits and nothing further.
nowhere near to the extent on the F-14A.
a large amount of jets are susceptible to compressor stall.
weren’t damaged to get into those flatspins irl.
Unrecoverable flatspins aren’t new to damaged planes in war thunder.
should lock, which results in massively increasing drag until they break.
still did.
Remind me what 443/1008 is?
Also you failed to even give an angle sweep of the wings while insisting “wings make up 40% of the total lift”
This isn’t really feasible when you consider the gamut of “expert” opinion is and how drastically it can diverge from general playerbase opinion.
Like who gets to be an expert? Is it the people who theory-craft scenarios where things are balanced instead of actually playing the game?
I explicitly said:
Not testing on crafted scenarios, but on actual matches by joining the matchmaker like any other player would.
The experience in the matchmaker is based on what the average player does; hence you reach point where argument devolves into “my thing isn’t OP… braindead x nation mains are just dumb and play sub-optimally.”
Hence you end up with debate that other fighters should be able to use standoff range advantage of AMRAAM to defeat Rafale.