Radar and IRST Should Be Able to Operate Simultaneously on Compatible Aircraft

War Thunder currently treats radar and IRST too much like alternative sensor modes. On modern aircraft that were designed to use multiple sensors together, radar and IRST should be able to operate simultaneously and contribute to a combined tactical picture.

This is not simply about giving aircraft a stronger detection system. It is about properly representing how modern sensor suites are designed to work.

Radar and IRST have fundamentally different characteristics:

  • Radar provides active detection and tracking, but emits electromagnetic energy.
  • IRST provides passive detection and tracking without emitting radar energy.
  • Using both allows the aircraft to obtain information from different sensors at the same time.
  • Modern aircraft can correlate information from multiple sensors instead of forcing the pilot to choose only one.

Aircraft That Should Be Able to Use Radar + IRST Simultaneously

The following War Thunder aircraft have both radar and IRST capabilities and should be reviewed for simultaneous operation and sensor fusion:

France

  • Rafale C F3 — RBE2 + OSF
  • Rafale M F3-R — RBE2 + OSF
  • Rafale EG — RBE2 + OSF

United Kingdom / Italy

  • Typhoon FGR.4 — CAPTOR + PIRATE
  • F-2000A — CAPTOR + PIRATE

Sweden

  • JAS39E Gripen E — ES-05 AESA + IRST

China

  • J-10C — AESA radar + IRST
  • J-16 — AESA radar + IRST
  • J-15T — AESA radar + IRST

Russia

  • Su-30SM — N011M + OLS
  • Su-30SM2 — radar + OLS
  • Su-35S — Irbis-E + OLS-35
  • MiG-35 — radar + IRST

The important point is not that every aircraft should receive identical functionality. Each aircraft should be modeled according to the capabilities of its actual avionics and sensor architecture.

How It Could Work in War Thunder

The implementation does not need to be complicated.

For compatible aircraft, the game could allow:

1. Radar + IRST

Both sensors search independently. Their detections can be correlated into the same contact when appropriate.

2. Radar OFF + IRST

The aircraft can remain completely passive while using the IRST for detection and tracking.

Sensor Fusion

The biggest missing element is sensor fusion.

A modern aircraft should not necessarily present radar and IRST contacts as two completely unrelated systems. When both sensors detect the same target, the aircraft’s avionics can correlate the information and maintain a single track.

For example:

Radar detects → IRST confirms → avionics correlate → single target track

Or:

IRST detects → radar searches the same area → radar establishes a track

This would also create meaningful gameplay differences between aircraft generations.

Older aircraft with less integrated avionics could continue to require switching between sensors, while modern aircraft with integrated sensor suites could exploit simultaneous operation and fusion.

Why This Matters for Gameplay

This would not simply be a buff.

It would create more realistic tactical choices.

A player could:

  • Use radar for long-range search while IRST remains passive.
  • Use IRST to obtain a passive track while radar continues searching.
  • Keep the radar active while using IRST to identify or track targets.
  • Turn the radar off while maintaining passive detection through IRST.
  • Combine information from multiple sensors to improve situational awareness.

This would make modern aircraft feel fundamentally different from older generations instead of simply giving every aircraft another sensor that has to be manually switched to.

Suggested Implementation

I suggest that Gaijin review the sensor architecture of each aircraft individually and divide them into two categories:

Aircraft with integrated multi-sensor capability:
Radar and IRST should be able to operate simultaneously, with appropriate sensor fusion.

Aircraft without this capability:
Radar and IRST should remain mutually exclusive and require switching.

The exact behavior should therefore depend on the aircraft’s real avionics rather than using the same limitation for every aircraft.

15 Likes

IRST is underwhelming (in game)

2 Likes

They first need to make IRST work properly. This thing gets flared easier than an Aim-9L all the time.

7 Likes

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1 Like

Also MiG-23s and MiG-29s and MiG-25, which is probably why such a feature doesn’t exist (Gaijin has beef with Mikoyan)

8 Likes

Some aircraft like the Javelin kinda already have dual radars, so I don’t think it’s even that complicated to add.

But it would be an amazing addition to the CAPTOR-M typhoons

4 Likes

Add F101B(if added), F-102A (late), F-106A and F-14D to list of planes with radar/IR sensor fusion for America. F-8E can transfer targets from radar to ir, but not in reverse, F-4B and F-104 had irst but no sensor fusion.

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No sensor fusion on these aircrafts, compared to the other in the proposition, so it would be closer to the current in game implementation than what is proposed above

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Doesn’t the mig 29 have its peak g pull as its sustained g pull in game, while the MIG-25 sits at a BR where a lot of planes can’t see it shooting at them, and the MIG-23 at 11.7 is objectively too good for the BR being just as good as one of the best 12.0 aircraft in the game yet a BR step lower.

I still don’t understand why something as simple as this is still yet to be implemented despite reports existing after nearly two years.

Interestingly compared to something else complex like automatic waveform management, that was added less than a year after a report was made. Yet a simple radar + IRST sensor fusion still isn’t managed.

Not sure how Gaijin thinks they could add 5th gen when something like F-35 requires very very deep sensor fusion modeling and we’re nowhere close to it.

4 Likes

Would help Gripen. Not allowed.

(Mostly a joke. Mostly)

3 Likes

IRST on modern jets should also slave fox-3 missiles too.

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they had that ability previously, an IRST backup track could support a launch
afaik now, it’s either less consistent, or impossible

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Currently you can fire fox-3s with HMD-IRST on things like eurofighter and su-30s when they’re not supposed to since it’s a bug.

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Pretty sure that was fixed, can’t do it at the moment

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Ah they finally got around to it then, thanks for checking. But yeah, developers iirc don’t believe that the IRST alone for any aircraft can fire fox-3 missiles. I don’t believe anyone has submitted a report proving that IRST alone can fire fox-3s either.

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Don’t think its that, think they just don’t want to open that can of worms just yet. Same with RWR’s queuing Fox 3’s or firing “maddog”

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Except they haven’t shut down reports for shooting missiles off of RWR, or firing from laser. They have shut down the report for firing off of just the IRST though:


Eurofighter - Inability to fire AMRAAM from PIRATE IRST lock // Gaijin.net // Issues

I haven’t seen anyone else provide explicit evidence that a fox-3 missile can be fired from the IRST alone from any other aircraft either. I’ve been trying to find that evidence though.

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Think its the difference between a queued launch and a maddog launch in that direction. Which they don’t want to add maddog yet

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They have no problems saying things like, “we’re not adding this feature to the game at this time” and accepting it as a “suggestion” if that was the case.

1 Like