Raam Segol vs Red dead redemption 2

Primal instinct?

Lucky you, half the time, my team mates dont react to external stimuli at all, such as being shot.

2 Likes

Bruh, you chose to buy it. They can’t make balanced teams when the overwhelming majority of people are noobs in premiums.

And as a general rule, in most circumstances, a game like RDD 2 will give you more value than any premium pack.

Not really my point but ok. Some players do seem to think that, I don’t however.

Case in point.

Only reasonable well informed adults should be able to understand punishment, but generally speaking those people also could likely understand why not to behave “wrongly” and clearly have some other stronger incentive to behave however they do.

If someone is say, stealing bread, we must ask why they would do that and seeking to punish the behaviour is failing to understand or resolve why it occurs.

I have a controversial solution to this problem which I may detail at some other point.

  • buys top tier premium without having supporting lineup
  • gets matched with other players playing the same premium
  • get stomped
  • why would gaijin do this
2 Likes

Interesting.

Is seeking to punish for example rape or genocide also failing to understand it?

frfr

Chill. I agree with the point you’re making, but chill.

Just trying to get point across as clearly as possible. I dont intend to continue further.

That’s not the point, everyone get matched with everyone these days. there are premiums on both sides.

Then ots two teams of “paying customers”. Obviously one team has to lose. How would you resolve it then?

I might still just buy and have a good time. This is totally not worth it, match maker in this game hasn’t changed one bit since early days.

Assign teams based on skills, I have 59 percent win rate in RB and 65 team standing. Simple as that, Gaijin has all the data needed in their hand.

1 Like

And how would team be balanced then? Put together team with average winrate of 50%?

There exist structures in place intending to prevent those things.

The failure of those structures must be taken into account.

Focus exclusively on the “wrongdoer” is essentially ignoring the cause and focussing only on the effect.

Let’s say it this way.

Gaijin makes a game with shiney high-tier vehicles people want to play, they limit the grinding capability of lower rank/br premiums and they incentivise big spending on expensive flashy and often cool premium vehicles.

You want the cool modern vehicles? Grind long and hard. Only made tolerable with high rank premium and premium time.

The other solution is what? Buy a rank 1 premium until you grind all of ranks 1-2 then buy a rank 2 premium until you grind all of rank 3 then… You get the point.

Gaijin set up a “low ranks for noobs high ranks for veterans” system then make it financially obvious to jump straight into highest BRs.

Mmh.

Mmh.

Well i didnt believe I could read worse take when i posted that.

And i was wrong.

Pick up players from each bracket, 2 from 70 %, 2 from 60 % and so on. I can promise you at the moment it is not luck of draw. Can tell you this from experience.

What XD

The core point is this.

Trying to create an elaborate net of punishments for some undesired behaviour is playing an eternal game of whack-a-mole.

If you only want to satisfy someone’s wish for revenge or satisfaction at seeing someone punished, fine go ahead.

If the purpose is to actually stop the behaviour, consider looking at the root causes first then seeing what can be done about those.

I should point out I don’t really think either of these are remotely comparable to one-death-leavers in the free-to-play MMO called War Thunder.