hello can some one tell me when r73 irccm ignores flare ?
its FoV gate (its FoV shrinks), its best used at close range as at longer ranges the shrinked FoV may still be able to see flares, also at close range it offers continuous tracking over 9M suspended animation and from rear hemisphere as it will see the engines better.
but what range is efective to use ?
¯_(ツ)_/¯
Depends on situation honestly.
On Su-33 I run 2x 27ETs I use at medium range and only switch to R73s once I merge, but if I get to jump someone who isnt aware and Im in higher energy state, R73 will do the job just as well.
R73 is most effective sub 1.5 km rear aspect against twin engines or sub .8km rear aspect against single engined air craft.
Assuming after burning for both and that they’re flaring
R73 seeker does not “ignores” flares. It seems like it ignores flares simply because it’s close enough to enemy jet or its FOV shrinks enough so it can’t see the flares.
It’s best to launch after somebody, or at enemy jets that are slow and not preflaring.
Oh yeah , one good thing to do is do radar slave the r73 when someone is perflaring so that it keeps lock on the plane and not the flares
It’s been nerfed for a long time, even if the enemy isn’t in pre-flare mode, just a few flares are enough to defeat the R73, unless it’s a shot from 1km behind it. If it’s smart, it will turn off the afterburner and then easily flare the R73. It’s just an R60 on steroids.
thx
so at 1.5 km is kill?
ye i remember when it was good
If the enemy is pre-flaring and has afterburner and doesn’t see you, there’s a good chance it will work. I only use the R73 now in overhead attacks; it does a good job because it has 40G. In an enemy formation, you can launch the R73 3 to 4 km over them and it’s almost a guaranteed kill. Most of the time it works if they aren’t firing flares like crazy. In dogfight now R73 is a just R60 with 40G and bad modeling TVC
thx
Try placing your flare boxes over your engine to where it picks up the flare instead of the engine and keeps track on the flare due to the shrunk FOV.