What turns with an average climb rate for its BR? Yak-9? Like the Yak-9 of its BR.
There are still things that out-climb and maneuver worse, and there are things that climb worse and maneuver better.
And obviously there are things that are under-BR’d that do both better.
So clearly its much easyer to move every other 8.0 or 8.3 up than to move 3 overtiered japanese planes down (that are also deleted from research)
Yeah trust gaijin gonna do that.
I have begun my experiments. I now have the R2Y2 V3 spaded, and I am recording/logging my games down on an excel sheet. I will keep you all updated once I have gathered a reasonable amount of data. My experience so far is OK. These things are a pain stock though.
KDR is around 3.75, which really doesn’t represent the actual value which is why I have kills per match instead in the summary.
The play style I’ve employed is a semi-passive play style where I avoid fur-balls, this works well in down-tiers, but in up-tiers it feels I should probably be more aggressive. But at the same time, I feel it wont work because how much faster planes can be at 9.0 or 8.7 compared to the R2. Getting stuck in prolonged fights in that sort of scenario gets you killed, and that not really a trait exclusive to this plane. But there are planes like the MiG-15 and La-15 that can basically keep turning forever even in fur-balls.
Dogfight wise, I go for the one-circle and this thing actually does pretty well in that scenario. It can beat a lot of planes in that way. Horizontal maneuvers mostly, unless I know I have a very severe energy advantage in which case I would push the vertical to get on their six.
The guns are fine, I’m still getting used to the ballistics but the amount of ammo + tracer belts makes them pretty easy to use.
I would definitely say the plane isn’t super bad. My experience with this is definitely a lot better than that of the Barougan for example. Idk, I need to play it more but I’m definitely enjoying it now that it’s spaded. Should it be lower? Maybe. I still do think 7.7 would be fine for it, maybe 7.3 is pushing it because it does mog those planes quite easily in the one circle. Not to mention 7.0 stuff…
I can definitely now somewhat understand what @AlvisWisla talks about/means regarding this plane. The one circle performance is very much valid, and while you definitely can’t keep it up forever it is enough, I think?
That’s my take away from 10 matches in this thing. I honestly recommend the people who have participated in this thread to revisit the plane and actually give it a fair try. If I can do this well, I’m sure most people can do as well. I am no e-sports player.
What I would do is i’d climb sem-close to my team furball, and level off around 4000 - 5000 meters depending on the map.
I’d engage what came close, or what my friendly furball went after, after the battlefield would get cleared I’d target ground units until victory.
There were of course battles where the friendly furball got struck, I got ambushed, or something else occurred.
It does when you have energy and they try to turnfight everything… I shot way too many mig15’s down only bc I had a slightly energy advantagr and they tried to outturn me.