Gaijin has a primary source for modeling the missile in their game, which they have gone ahead and used.
They’re also aware of the inaccuracy, at least. Which is nice.
You might find it unreasonable, that is unfortunate… but there is nothing else I can do for you in that regard. Gaijin will not take secondary sources when a primary one is available. Likewise, Russian players do not have access to our national archives, and UK players are the only ones with access to documents that come from their archives… @Gunjob can attest - the documents used to bug report the R-27ER and give it the current performance are the best data available. The same way that British manufacturer documents would be the best available for their stuff.
No one would take a Russian document over an American one for the F-15… why would the opposite be true for the R-27?
The glaring issue about having Russian sources on the Alamo is that they’re Russian. Just to remind you, Russia is a nation in which they will tour nuclear missiles around a parade repaint those missiles and then tour them again just to show they have more. It is not within a Shadow of doubt that these documents about in use missiles are falsified towards the public or I should say the students of the MAI
That MAI document is a primary source, that’s a value to the origin of the document. That document is online therefore being a copy of the original, that is a limit as the document can be edited easily online and made to look authentic. Limit to the origin. This document could be used but should be supported by other documents about the same subject. You cannot ignore this issue if it is present, same applies with other online docs, they all have the same limit but it’s more likely to be true if repeated by different sources, it reduces the margin of error. 1 primary source is good don’t get me wrong but 1 primary source vs. 3 secondary sources is a tougher cookie
For a book with >500 pages and goes over the real technical details of the missile - it’s all verifiable with real data and shows you how the math is done… because it’s educational. It is literally the most informative information on a missile possible. Any skepticism from others currently is unwarranted and we aren’t here to “prove” that to them. It was left to the developers, and it is implemented properly.
Roughly matches in-game thrust. For example, and context… The R-24 missile is 3s in-game when it is ~5s in real life.
This is because Gaijin has to adjust. It is not “peak thrust” for “X” seconds… it ramps up to peak and then either plateaus or increases and then decreases… Gaijin’s is simplified. So it is +/- a certain amount and drag is adjusted to meet the correct rear aspect range criteria at medium alts. This is how Gaijin models their missiles.
As such there is percentage of permissible error for front aspect launch ranges among other changes, and this is applied fairly on all the missiles in the game. This is why AIM-7F accelerates faster than it should as well.
I don’t have the page or numbers off the top of my head. I would need to inquire about it, and that may take time. I know that Gaijin modeled the changes to 35G and motor burn time etc off this source… What are you using to determine if it is accurate or not?