Roughly matches in-game thrust. For example, and context… The R-24 missile is 3s in-game when it is ~5s in real life.
This is because Gaijin has to adjust. It is not “peak thrust” for “X” seconds… it ramps up to peak and then either plateaus or increases and then decreases… Gaijin’s is simplified. So it is +/- a certain amount and drag is adjusted to meet the correct rear aspect range criteria at medium alts. This is how Gaijin models their missiles.
As such there is percentage of permissible error for front aspect launch ranges among other changes, and this is applied fairly on all the missiles in the game. This is why AIM-7F accelerates faster than it should as well.
I don’t have the page or numbers off the top of my head. I would need to inquire about it, and that may take time. I know that Gaijin modeled the changes to 35G and motor burn time etc off this source… What are you using to determine if it is accurate or not?
Take your time then. Enjoy Christmas or any other holiday you may be spending. I’m seeing if the amount of thrust for the amount of time could move an object up to a certain speed. Simple, I know there are other factors and I will try to factor as many in. Depending on the thrust you can determine the speed the object will be launched after the burn time (which is obvious) I want to see if the speed is close the mach 5.8 or mach 4.5 proving one source wrong and the other right
@Th_M Stat cards can be deceiving. The missile only ever does ~4 mach in the best war thunder scenarios.
As an example for the speed; At ~18,000m the missile can achieve ~3.3 mach over launch speed… if launch speed is 2.5 mach we have 3.3 + 2.5 = 5.7 mach top speed. This is less than it was previously or as stated in the stat card… but it doesn’t actually reach these speeds in-game.
As an example… at 10,000m the missile launched from a speed of 590 m/s (2 mach) would achieve approximately 1260 m/s maximum speed before it begins to drop off… which is 4.2 mach.
As you can see here, when launched from 6km alt and at 1.4 mach… the missiles’ top speed drops drastically to just ~3.48 mach.
Well… yeah… the ER is a bit too much for the game at the moment but multipathing is keeping the other countries flying for the time being. I wish they had stuck with the R-27R and MiG-29 players were given the R-73… remove multipathing. Would make for some interesting BVR vs WVR engagements.
Just keep in mind I only have top tier jets in USA so I get rinsed by these missile left and right and I cant grind for the aim9m because I can’t get a kill