…i beat the system (part II) in prop Air RB when i am able to get away with a basic mistake and can allow others (either rookies or bomber pilots) to get free mission score / SL / RP just by occupying & neutralizing the last enemy player - and extend the game time to 25 minutes in order to maximize their SL & RP income.
Example:
In this Air RB match i scored 3 way too easy kills (3 fighters) - but i overlooked a high Fw 190. He had a whopping 6 km altitude advantage and was specialized in 190s (very good stats) - so he could BnZ me the whole day.
My team (a MiG 3 and a Ki.43) saved me (the MiG was somehow at 8 km…) and died either due to wing ripping (MiG 3) or enemy af aaa (Ki-43). As i saw that i was left alone with 3 bombers (2 x DB-3, 1 x Pe-2) and 2 rookies in fighters (Ms 410 & A6M2) i decided to cover them and deny the enemy player to score.
The 190 refused to sacrifice his positioning by attacking the low flying bomber pilots as i flew top cover for them.
Based on the replay my team scored ~ 2.500 free mission score in the remaining 10 minutes (match ended after 25 minutes by time) in total with PvE actions whilst i kept the 190 occupied - he ended the match with 0 points.
Most players forget that the overwhelming majority of RP in Air RB is generated by survival time / match duration. So it is actually counterproductive to end a match after 15 minutes if you can control the last enemy and your team can get free mission score - assuming that you are satisfied with your own current mission score.
This is (ofc) not in gaijin’s interest - as it increases SL/RP income of players - that’s why i try to do this as often as i can.
But: Gaijin has several ways to kill fun
I have zero fun when i have somehow a good session in Air RB (meaning for me: win streak and not dying multiple matches in a row) and gaijin brings their RNG hammer and kills you out of nowhere without any player interaction.
Getting hit by midfield aaa in props (outside time travelling M163s or Rolands) is extremely rare - but somehow you got killed out of nowhere by them.
Examples:
I lost this match (replay link) as i got hit by midfield aaa at ~ 21:15. Whilst playing 2 vs 1 vs a Typhoon running the whole match (his mission score was 242 points…) my team had just a slight ticket disadvantage. So all i had to do was to kill 4 x arty or aaa to win. And the game says: No…and you get killed by heavy mid-map aaa…
A few days ago i tried to bomb a bloody cargo ship (Air RB - Saipan map) and i got one tapped by ship aa - the aa hit my bomb and i exploded…
The greatest Problem in WT are the Players. No Skill, no knowledge of her planes, no knowledge of the mechanics but all they want to play is Jets, etc. pp
I’m not a professional, but i played WT long enough for now, to know most of the Problems are my mistakes. And WT isn’t Pay2Win. Premiums etc. makes the game easier to play. SKILL is all what counts.
At the end of the day?
Yeah.
I don’t treat it as a sweat match - the match is how it is, and I know I’m slowly improving and learning the game without severe issues, so overall I like it.
Used to have fun but not any more, and I have no favorite BR because they are all ass and it’s thanks to top tier players wanting easy wins without proper matchmaking.
I’m just so tired of trying to grind through shitty low-mid tier tanks then having enemies with things like 10,000 wins in high end premium tanks just wipe the lobby. Drives me crazy how War Thunder has ‘smurfing’ as a feature and my games get ruined so people above me can punch down for their own fun. And they always have the same “just get better” mentality like rich people saying “just make money”.
I forgot who said this but WarThunder is almost fun. Every time it’s near to fun, something ruins it.
How are you seeing top-tier with mid-tier tanks tho?
And I heard there is a secret SBMM working in the background but it’s still easy for experienced players to go back to low-tier since it’s not skill or experience that’s measured, but the capability rating of the vehicle itself.
I don’t play it if I am not having fun. When the game gets annoying enough (i.e. because of sky cancer in ground battles) I leave for a few years. Come back to see what’s new, play for a bit, rinse/repeat.