Questions about the new 2S38's changes and possible balance

It’s because it’s overpowered as shit

Tell me I’m coping though and not making an 10.0 tank for Russia be a railgun with top quality pen and top quality armor with good speed. Sorry that I hit a nerve with pointing out it’s overpowered as hell and is a full BR below where it belongs

Anyone can cherry-pick the advantages of a vehicle whilst conveniently leaving out all of the bad stuff.
It’s just not very convincing as an argument.

If you want to seriously list the Object 292’s attributes, you should also mention the abysmal gun handling characteristics, horrendous reload rate, mediocre reverse speed, lack of thermals, lack of MG and lack of neutral steering.

Oh true, missed the “in a row” part.

The primary role (two-thirds of its purpose) was anti-air, but the other third was fighting armored vehicles.

Oh boy, have you even read any of the thread?

Of which, going off of the above sources, means OTO Main Antiaircraft Tank for Interception [of air vehicles and munitions] and Combat [of ground vehicles].

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“it can’t look up very fast so it doesn’t belong at 11.7”
stares at the chally’s stabilizer not working anytime it goes on terrain either

“mediocre reverse speed”
true, except same for the challenger. which doesn’t get any of its armor modeled.

“lack of mg” brother you might get one extra kill every fifty because of the MG, and not because you can kill with it, because you can use it to ping a player.

No, the Object 292 not being perfect does not mean I am cherrypicking things, the thing is better than anything in the British tree and is 10.3

Don’t twist my words, that’s clearly not what I said.

And you’re again cherry-picking things here, gun handling characteristics means a lot more than just gun elevation speed.

  • The Challenger has -10° of depression, Object 292 has -5°
  • The Challenger has 11°/sec vertical traverse, 292 has 2.7°/sec
  • Challenger has a 31°/sec turret traverse, 292 has a 24°/sec turret traverse.
  • Challenger has a 5 second reload rate, 292 has a 10 second reload rate.

And the Challenger doesn’t even have the best gun handling around, the Leopard 2 and M1’s are quite a bit better still.

Let me take a wild guess here: You’ve never played the Object 292 yourself.

99% of people complaining about Russian MBT’s being too powerful have never played them, ‘‘grass is always greener on the other side’’ and such.

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Yeah, I don’t think the Object 292 is that good at 11.7 (despite having a really powerful round). The armour at 10.3 is really good, but becomes obsolete (mostly) at 11.7. The gun handling and reload seems to be the worst part about it. I think it would be fine at 10.7 or maybe at 11.0. The Challenger 2 (for the most part) is a better vehicle.

No I didn’t choose to grind the event, I should have

It’s not a “the grass is always greener” it’s literally THE GRASS IS. GREENER.

Brother everyone has seen the clips of Russian tanks being broken as hell by bouncing every shell and then not spalling/detonating constantly. “OH GOD I CAN’T PLAY OVER THIS HILL” most tanks with -10 degrees can barely play on most hills like lmfao. It’s such a miniscule advantage man. I know why you use it to complain, because you can at least say that, but if you’re consistently on hills then go play a different tree (and find it barely works better)

Yet my NATO tanks are sitting on 60-75% winrates with 4.5 - 1 or even 6.5 - 1 K/D ratio’s facing those Russian tanks.

And we’re back to cherry-picking a singular disadvantage whilst disregarding all the other downsides of the vehicle.

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