Hello,
Currently, something that greatly stirs the forums and the game is the 2S38, a very controversial vehicle. Today we had an interesting Sneak Peek at the new modules added to the vehicle. I believe I can point out some, giving an idea of the situation the vehicle will find itself in after the future update:
Rear:
Batteries: There are two batteries that I see, from a layman’s perspective, powering the entire automated system of the vehicle, such as the transfer of images from the optics of the commander and the gunner from the turret to the monitors inside the crew compartment. If this is just another module, its destruction or severe damage could compromise the overall performance of the vehicle, reducing the turret rotation speed or cannon feed.
Combat Area:
Elevator: A significant change is noticeable primarily in the battle compartment: the presence of the ammunition elevator and a completely new layout for the ammunition positioning. Previously, there was just a carousel with 20 ready-to-fire shots, which now seems to be absent. All shots now possibly being fired are only hindered by the high temperature of the cannon after a series of salvos. From what I could understand, this justifies the high rate of fire, with rounds coming alternately from the left and right, each one being elevated after the other when fired.
Ammunition Layout: As mentioned earlier, we also see a completely new and somewhat alarming layout for the vehicle. The positioning likely covers half of the vehicle, with the other half for rounds on their way to the elevator.
Object/Laser Alert: I find this module addition rather useless, a specific module for the alert device for laser beams or anything else. I’m not complaining, but I have never seen this being an issue.
In the combat area, there are modules whose functions I could not entirely understand or even identify, such as those standing out at the rear of the turret.
Crew Compartment:
Computers/Monitors: The addition of these modules will bring a frustrating experience for new buyers and current players who own the vehicle. These are for the commander and gunner, and really relying on the functionality of the computers/monitors, combined with external transmitters, will significantly decrease the combat efficiency of the 2S38, but being a problem in many specific cases.
Movement Control: This is an exclusive module for the driver. Not only with its loss, but the player will also need to repair the control module, making the experience even more difficult for those playing. Truly frustrating.
I see that many are complaining, and many rightly so, about the vehicle. I see that with so many modules, some requiring repair to make the vehicle operational again, keeping it moving or shooting is a major hit to the experience.
As a suggestion, I propose adding these and other modules to vehicles other than the 2S38 that rely on automatic mechanisms.
Also, to avoid penalizing new buyers or those who already own it: update the vehicle’s classification from a light tank to self-propelled anti-aircraft artillery, which is its real classification.
Paying 9,270 Golden Eagles, which converts to almost $80, the price of a premium pack vehicle, only to spend more time repairing than actually experiencing what the 2S38 can offer now is really a high price, in my opinion.
I also propose lowering the vehicle’s BR if there is no rank decompression, and if there is a significant decompression, keeping it at 10.0 or an earlier BR, 9.7.
I understand that I proposed absurd suggestions from the perspective of those who commonly play against this vehicle. Recognizing their absurdity, I ask them to see from my point of view and those who play with it in a delicate situation.
Returning to the BR adjustment suggestions, it is something that should be evaluated after this update with reports from players on whether the 2S38 is balanced or just another “Skill issue” case, where they complain instead of learning how to combat the vehicle.
I’ve seen many cases where the 2S38 was not well utilized or didn’t have very high Kill/Death ratio statistics. Despite being powerful at first encounter, the player might be experiencing a rare moment where they can combat a well-armored vehicle and come out on top, which is why many complain that the vehicle is broken.
In conclusion:
The 2S38 player will spend more time being destroyed or repairing the vehicle than actually experiencing what it can offer.
Thank you for reading. I hope this message can reach higher positions here on the forum.
**: Attachment
**: Counter argument