Question: Notching vs Missile Trade

But the matchmaker doesn’t care about proper. This is reality not conjecture. 13.7-14.7 is top tier. You’re excluding half the BR range for convenience.

Hmm… MP is definetly a low skill tactic and notching is higher skill…

MCM… I think its both. If you just spam missiles out, then its pretty low skill, but done selectively and carefully, then I think it could be more high skilled

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still not much skill in shooting down another person’s missile when you’re very much supposed to be dead

"a player countered my launch. This is a war crime*

Considering the difficulty to retaliate while in a notch, you might be surprised that you don’t actually need to waste that many missiles to MCM and to launch against the defender to force him into a notch if he intends to only notch, while rapidly closing in on him, making notching increasingly difficult.

a player who put themselves in a horrible situation due to their dogshit game sense and lack of higher brain functionality has survived an encounter with me that should’ve turned their entire airframe into large caliber chaff

I agree with the fact that MCM is a crutch. I don’t agree that this is out of the attacker’s control.

Hmm… I dont know if I entirely agree with that. Like I said above, i’ve shot down an incoming missile before, specifically because I could then press my advantage, they went into the notch and I was able to avoid doing the same and instead, close the gap and follow up my first missile with another a lot closer and a lot more dangerous missile, as it had way more energy, it also meant I didnt bleed any speed going into said notch.

So the act of shooting down an incoming missile I dont think is the issue. The issue is relying solely on MCM for the majority of your defence, that is a skill issue

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i guess i agree, i’m just inherently biased against the concept because it royally pisses me the fuck off that i work hard to position myself and get good launches that would with 100% certainty kill my target just for them to lob an R-77 at my AIM-120 and then crash themselves into the ground trying to multipath a vertical missile coming from my teammate.

MCM is skilles behaviour

and becasue i have a higher sim rating than you means that iam right

image

@MiGoon_Fox-3 i think i settled it

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this is a rock-solid argument man, i think i’m forced to agree here

Your teammate doing the vertical launch negates multipath, MCM, and in a lot of cases an RWR missile warning. That is the right play. Do that play.

I never said it wasn’t skill-less. I said that it can be defeated by being the better pilot. You’re welcome.

yeah there truly isnt any better argument

i said that it is skilless

and iam right becasue my rating is higher

i did that exact play. it was shot down. the following AAM-4 he wasn’t able to shoot down because the guy’s nose was pointed at the ground, and surprise surprise, a Su-30 doesn’t have VLS tubes pointing directly upward out of the plane

Okie dokie

So did he cobra to lock then fire on your Fox 3? If it was a vertical launch that is the only answer.

That I do agree with, and I think the only meaningful solution would be better RCS implementation.

Though MCM is a legit IRL tactic for some weapons, like IRIS-T for example can be cued to an RWR contact and fired to intercept a missile.

So… I also dont have that much of a major issue from an IRL stand point either.

and if they made notching/chaffing harder, then it would also only increase the necessity for MCM for a lot of aircraft.

So, there isnt really a good solution

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ECM changing this meta is promised to us