Question: Notching vs Missile Trade

We do not care. Talk about the topic or don’t.

MCM being viable is bullshit, hurts the gameplay loop

If I had my way, matchmaking will all be 1v1 where both players have exactly the same plane and loadout, this immediately guarentees fairness and completeless removes problems with uptiers/BR.

TSS exists for this, as well as customs

I don’t disagree, but it isn’t the mythical Boogeyman. It is defeatable with skill. I’m not going to sympathize with people who refuse to get better and instead want mechanics changed because of it

Based and desirable

That skill floor being an abnormal amount higher than the skill floor and ceiling of MCM.

Cares? Welcome to asymmetrical gameplay. Be higher skill, profit. Be lower skill, post on forums for weeks about it.

i don’t really care, if i fire a derby at you point-blank, you deserve to have that derby shoved right up your pilot’s cranium and out the back of your cockpit, you shouldn’t be allowed to shoot a get out of jail free card at my derby because you locked onto it fast enough.

if i have you dead to rights, you die. you want to live? outplay me, kill me before i kill you.

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It’s as asymmetrical as a fulcrum vs gripen df.

This, literally this

rest in piss fulcrum flightmodel btw

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This implies that MCM is viable for every aircraft and it simply is not mostly due to radar disparity. I agree with you, but I don’t agree with the screeching about something that is manageable by a player.

In which case, our current matchmaking, with 16v16 planes is just the developers’ conscious decison as a compromise. I do not want to debate about the dev’s decisions and will not reply further to this post.
I do want to thank sincerely for your time and effort in posting. I did learn a lot from you.

Not an issue at top tier, where this happens regularly as everyone has AESA/PESA.

Also not difficult to do with IR missiles

as i said, i don’t care if it’s viable or not. it’s a dogshit gameplay mechanic, and the issue is further extrapolated by the fact that missiles seem to have the heat signature of the sun and the radar cross section of an airliner making them incredibly easy to lock onto.

just die when i fire an inescapable missile at you. play better.

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and missile difference r77 is better at mcm than aim120

14.0 Malaysian F-18 disagrees.

Beeschurger put it best.

If you can kinematically defeat the missile, then it costs you nothing

Notching just costs some chaff, which… might be more limited on some aircraft than others, but most you have enough to notch a fair few missiles before running low/out, and you cant use chaff for anything else other than notching.

Shooting down an incoming missile might be worth it in some situations, such as allowing you to maintain the track, increasing the chance of the missile hitting. Ive done this before, which allowed me to maintain an aggressive posture (though im also usually in the Typhoon that can notch and guide at the same time, so it may be more valuable on a fixed radar platform)

but… missiles can also be used for shooting at enemies, and you dont have an infinite amount. In something like the F-15C GE, Su-30SM2 (and co) or F-18E, where you have a lot of missiles, then using a few might be worth it, but if you and a target just spend several minutes trading missiles. then the next person who comes along will find you winchester and you will be screwed.

Multipathing isnt reliable enough to exploit and anyone smart will coutner it easily, and all fox-3s like being high and fast over low and slow. So I rarely drop below 15-20k ft these days.

TLDR: There is a time and a place for MCM, but relying on it as a primary means of defence only works in a 1v1 where you know you have more missiles than what you are fighting. In any gamemode, even one like ASB where those kinds of fights are a little more common, you will never know if you are about to get pounched upon by another player

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That’s not even proper top tier nowadays, the radar should still be good enough to launch an amraam at missiles.

This is also ignoring the skill disparity between notching, MCM and mp as well as the tactics needed to counter those