Then I’ll call statshark out lol. I have played maybe a dozen ARBs yesterday actually just to faster grind the last few K of RP. I haven’t played more than a dozen ARB matches since buying the F2A Premium in January. I know this because I only play ARB for props unless sim is literally devoid on all three server regions. But regardless. This thread isn’t about stats (weirdo) it’s about a game mechanic and discussing how to employ/defeat it. Your only arguments have been “why can’t I win a ‘joust’ at an immediate disadvantage anymore?”
In your video, he was likely going for multi-pathing. Had he suceeded in multi-pathing, which he seemed to be close, he would still be on your tail even without MCM. Also at such a short range, I’m not sure MCM would be reliable to start with.
This circles back to my multi-path vs notching problem. Since both of you were at low altitude, multipathing is guaranteed to work.
How being a low tier pilot is causing the issues and that MCM is very defeatable with proper positioning, planning, and assumption. Your only responses have been “nuh uh here’s some stats nobody genuinely cares about”
This looks more like a bug to me. I would think the proxy fuse would trigger at such short range.
Someday we’ll learn about screw climbing to maintain a notch above 15k ft whilst making an enemy pilot pull disadvantageous AoA to try and pathetically fire Fox 2 as a cold, flaring aircraft until they either stall or spam themselves out. But nope. It’s somehow more inferior to MCM than it is to die to said “inferiority.”
No amount of positioning turns MCM-ing into a fair fight.
You can’t plan on someone MCM-ing, you won’t know who does MCM or how well they can do it.
Again, the issue with MCM is that one player needs to do next to nothing to win, while the other needs to absolutely tryhard to:
- not die to the missiles
- somehow win the dogfight where the person MCM-ing starts off in the best position possible
It isn’t a bug, fuze timers exist. It’s one of the reasons why the MICA isn’t a dogfight missile for example
I’ve explained to you in a lot of detail how it can. You’re ignoring it willingly because you’re convinced the problem isn’t in your own cockpit
Since your example video isn’t at high alt, my orginal argument of multipath vs MCM works, right?
No, he was nowhere near enough to the ground to multipath
You’re convinced that this:
Is great for gameplay
This is relevant to the topic? Get better and quit crying like a child.

This is from a poll regarding MCM in sim.
The majority is clearly against it. (82% vs 18%)
Top tier sim has also seen a decline in popularity ever since this tactic became more common
I almost always notch, once in a blue moon I may do MCM, but honestly… It’s usually not worth wasting the missile.
The majority of sim players are ground bombers anyways and blufor mains with 4 ARHs that don’t fly competitively. I dont believe in general consensus when the general is subpar
you still don’t want that shit fired at you mid-dogfight, i’ve goofed around in 1v1s before and majority of my MICA EM launches that intercepted the target before the prox fuse armed were direct hits
I want to point out we have deviated somewhat from my original question.
The question I asked was if MCM is a viable option, and why I haven’t seen many people using it, as I was new to this.
I guess our discussion means MCM is indeed a viable option. Thank you for your input on this matter.
Now we are discussing if it is a good meta. I would prefer not to engage in such discussions as game mechanic implementations mostly depend on Gaijin’s choice and I consider it irrelevant.
The majority of highly skilled sim players is also against it,

Simplysinful for example is one of the best sim players at top tier.
He’s very much against it
MCM is viable. Radar limitations and combat load limitations make it less viable depending on the aircraft. I will say that multipath is also somewhat viable against MCM, but mostly due to your logic of mass firing within close range not because of multipath because multipath will not save a player from a missile launched at sufficient altitude and high drop angle