Dont the inventories save in people’s own pc’s?
That’s BS.
For example people strictly into realism would also disagree, even itlf they don’t play CAS, simply because being bombed and rather helpless against qir targets IS the realistic experience for a tank crew.
I can understand that not liking his wording. I guess I’d just try to see past the wording here. Maybe provide guidance were it is acceptable. From my perspective as an engineer here, changes that are not new features are typically QoL in a system this old. I suppose the “quality” changes depend on the team making the changes.
Nice, I like the crew recommendations a lot! I can 100% agree on ace skills.
I think we disagree on the map changes, but that’s okay.
Thanks for circling back to this. 😎
Well that’s just nonsense haha. Affected their servers 😂.
No, there needs to be a server side account of each inventory. Otherwise you could easily exploit this to give yourself whatever you wanted.
Mhm - trying to bomb a tank without guided ammunition for “people strictly into realism” is futile as they won’t have the necessary precision.
Even the famous Stuka sucked with dive bombing on tanks - feeling helpless and being in danger are different things.
o ye, makes sense
Definitely gonna have to calm it down and be willing to get people on your side. If you come off hardball and unwilling to compromise people won’t support you. Then your ideas never go anywhere. Especially on these forums, were it’s exceptionally difficult to get movement on anything.
You can think they are basic necessities but not everyone is going to agree here.
Tanks will definitely abuse out of bounds if possible. There are so many maps that you can abuse an advantage like this to an insane degree. Allowing you to skirt without being seen, or getting a massive advantage in views. On top of that most people aren’t looking outside the map.
It would be great if you could provide a source for this, thx in advance!
I mean, from a holistic pov the sole purpose of an SL/RP booster is to encourage you to play. If you limit the duration you create a FOMO effect…
See that’s the real reason haha. Scummy anti consumer practices designed to make customers “addicted”.
Sure if you release the bomb low enough or dive bomb.
Free falling bombs can be used against tanks.
Sorry this is nonsense.
You don’t have to trust me: Based on your gamertag you need no English translation for this vid:
For guys unable to understand German, or if you are too lazy to translate - just look at the slides - it proves that bombing of tanks was useless - even top Stuka pilots were unable to drop reliably within 3-4 meters to kill a tank. Same stuff with cannons: Even the Il-2s and their 37mm cannons were rather useless, in USSR tests their hit (not kill) probability was around 5%.
The lack of precision with bombs led to cluster ammo like AB 250 with SD 4 HL and usage of rocket salvos…
Tell that to the targets taken out by Ulrich Rudel.
Half of the sniping locations gave a clear, unobstructed sightline into spawns and the first 100-200 feet of them. While I agree with the logic of giving them more cover and protection; if Gaijin isn’t willing to do that, I’m content with them being removed. And there are so many more Gaijin needs to fix/remove.
This is actually BS - because we talked about bombs.
And i wrote “rather useless” regarding high caliber cannons.
The cannon Stuka (flown by a few outstanding pilots) was the exception and especially mentioned in the vid. If the average pilots is unable to get the necessary precision = rather useless.
If you had watched the vid or just read precisely…
RP Gains in GRB ARE SOOOOO LOW. I REALLY Hope (for them) they finally increase them BY A LOT at next Major Update. There are such INSANE Amounts of RP you need for every Tank and I loose all Will to play when I get 4k RP for 4 Kills 1 Assist and a Full Cap and a Win WITH PREMIUM TIME AND PREMIUM VEHICLE.
Sure but those didn’t have the hours we have in game. They also didn’t have mouse aim. Also what were the drop parameters? Sure from 100m the hit rate is bad from 10m it will be way better. Real pilots didn’t go that low.
Honestly though, it’s a super lazy approach and instead makes the game just a boring 2 dimensional space.
Making ridges, lookouts, and mounds are not hard with any 3D map editor in this day.
Eventually we really will have the straight shot call of duty maps with the way things are going. That’s just boring and stupid. The maps were better to begin with. This is a degradation of quality to make them so… Consistent…
Mate! We came from this:
via this:
to this:
So people strictly into realism won’t use mouse aim in the first place. And your second key expression was “the realistic experience for a tank crew”.
Imho it makes no sense to deny the fact that Ground RB allows fantasy game play of planes vs tanks - and therefore there can’t be a realistic experience for both of them just based on the set-up of wt. And we haven’t even talked about the irl difficulties to spot a tank in the first place.
My examples were aimed to set your claim in the right context. WT and realistic experiences are 2 different things. And i don’t want to get dragged into another realism/accuracy/realistic debate. WT is a video game and far away from reality.
right, i said basically the only argument to all of the proposed changes is the ground option… like 3 times so far.
Plus your argument is further invalid by it being irrelevant. They would have Both. Mixed battles (like they currently have) and then a Ground forces only mode… So you, and any others like you, can still have mixed battles… and then those that want Ground ONLY option, can have that as well.