My Observations on the PvE Helicopter Battles Mode in War Thunder
I have been a part of the War Thunder family for a long time, and I often notice certain shortcomings and inaccuracies in the [PvE] Helicopter Battles game mode. In this article, I would like to discuss these issues in detail and offer my suggestions for improvement.
Topics:
- Players are unfairly matched in the [PvE] Helicopter Battles mode
- Bots are inconsistent and all players frequently encounter bugs
- Modification points are excessive for some vehicles
- The game variety is extremely monotonous and can be further developed
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Players are Unfairly Matched in the [PvE] Helicopter Battles Mode Let’s quickly dive into our first topic. Models like the AH-6M and OH58D are insufficient in 9.7 and above battle ratings due to their limited weapon load. Conversely, the Mi-24A model is overly powerful (OP) at a 9.3 battle rating. The Mi-24A’s ability to carry 128 rockets, 4 AGMs, and various other weapons is truly unfair.
By the way, the map is excessively large for players with a battle rating below 9.7. -
Bot Inconsistencies and Bugs Another notable issue is the inconsistency of bots and their tendency to wander underground. Anti-aircraft units, especially those at a 9.7 battle rating or lower, present peculiar surprises for players. They can move underground and fire, ambushing players with “Hello friend, I’m here to kill you like a ninja.” It would be beneficial to receive warnings or signals before anti-aircraft units appear, especially for players with a battle rating below 9.7. This is a significant problem for them.
Additionally, laser locks sometimes target incorrect locations for no reason, which is another major issue.
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Excessive Modification Points Some vehicles are very exhausting to play. For instance, Israeli MD500-TOW Lahatut players find it extremely tiring. The “Cover” part requiring 87,000 points for modifications is unacceptable. There are other vehicles with similar issues. These problems are significant for players. Everyone ends up using the same type of vehicles. Playing the Mi-24A is extremely easy. Ballistic computers, an excessive amount of ammunition, and low modification points push players towards specific vehicles.
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Game Variety Aside from these issues, I have some suggestions for improving the variety, which I hope will catch your attention. The [PvE] Helicopter Battles mode can sometimes become extremely monotonous. Ground targets are advanced, but encountering 7km range anti-aircraft units in the top tier was fun. Bringing them back might be problematic for some players, but we could find a middle ground. Adding 5km range anti-aircraft units to the game mode could be a solution.
Apart from anti-aircraft units, please remove World War II planes from the [PvE] Helicopter Battles mode. Instead, you could add B-57s and F3D1s. If these planes cruise at 600 km/h, it shouldn’t be a problem for anyone. Ka-52s already single-handedly take down all outdated aircraft fleets. Additionally, you could add fighter jets from Assault Ground Arcade to the [PvE] Helicopter Battles mode.
Finally, thank you very much if you’ve read this far. This is my first article prepared for War Thunder. Please don’t hesitate to provide feedback and be critical.
Best regards, goodbye
LordDecade