It bothers me when tanks can just go their max speed on dirt/grass or snow without any penalties, especially when it comes to heavy tanks, like where the tiger I moves faster than anything else but a M18.
Spawncamping is definitely a choice by Gaijin. You can’t look at WT maps, all of which have power positions that camp spawns and control most of the map, and tell me its not intended.
It’s more pointed at top tier, if you have 5 enemies looking into your spawn and you shoot one of them, you’re dead regardless because even if you don’t move, you still only have like 15 seconds to react.
That’s not really an advantage when you can hide behind a hill/building, wait for an enemy to look away and just pop shot them into their spawn if they’re overwhelmed by more than 1 spawn camper. Being shown on the map doesn’t do shit because you still have to kill them, even then they have the advantage of their mates being within close proximity to cover them if you try to push.
It should just be like leaving a game boundary, where if you don’t leave in 15 seconds it kicks you out of your vehicle.
Yeah, Carpathians and Mozdok come to mind, once one team takes A (the ruined castle) on Carpathians or B (the buildings in the center) on Mozdok, the match is basically over as they just lock down the other teams spawn.
Uh, yeah. If there are several enemies shooting into the spawn, it wont help a huge amount.
Neat, then i could just reverse like 10m and still have the same affect while not being in the spawn zone.
We just need maps that provide cover from mid-map sniping into spawns. There isnt any way to actually prevent direct spawn camping if your team collapses or fails.
yeah, that is unavoidable, the issue is more the people that are in the spawn within a minute or so of the match beginning, it’s not the least bit uncommon to see red dots pop up in your spawn before you even get to the 1st cap point in higher tier matches.
Maps like Sinai don’t help where the south team has a covered road where they can just drive into the northern spawn with out being exposed, then hull down and camp, while the Northern team has to dash across B2 in the open to even start defending.
With ground units if You don’t use a vehicle that has B.R. less than -1 compared to the battle B.R., You can always do something against player spawncamping.