Punishments for Being in Enemy Spawn

I don’t know if this is a hot take but why hasn’t there been punishments for chilling in peoples spawn?

If this is unrealistic and “well just play good and they won’t be on your spawn” then the spawn time should be increased.

Spawn Campers shouldn’t have the leverage over an enemy spawning - however they tend to have all the leverage when this occurs.

Or better yet, just fix the maps spawn points so they can’t be rushed 45 seconds into the match and shot from 1km into spawns!

4 Likes

It bothers me when tanks can just go their max speed on dirt/grass or snow without any penalties, especially when it comes to heavy tanks, like where the tiger I moves faster than anything else but a M18.

Getting killed by enemies with spawn protection

3 Likes

Being in the spawn will cause you to show up on the map. Same happens when you shoot into spawn.

This would be the best way to deal with it.

Spawncamping is definitely a choice by Gaijin. You can’t look at WT maps, all of which have power positions that camp spawns and control most of the map, and tell me its not intended.

The punishment is the enemy can leave the match without a crew lock, the enemy has a 30 second immunity timer to frag you, etc.

Spawn pushers don’t have any leverage other than momentum.

20 actually.

It’s more pointed at top tier, if you have 5 enemies looking into your spawn and you shoot one of them, you’re dead regardless because even if you don’t move, you still only have like 15 seconds to react.

That’s not really an advantage when you can hide behind a hill/building, wait for an enemy to look away and just pop shot them into their spawn if they’re overwhelmed by more than 1 spawn camper. Being shown on the map doesn’t do shit because you still have to kill them, even then they have the advantage of their mates being within close proximity to cover them if you try to push.

It should just be like leaving a game boundary, where if you don’t leave in 15 seconds it kicks you out of your vehicle.

Yeah, Carpathians and Mozdok come to mind, once one team takes A (the ruined castle) on Carpathians or B (the buildings in the center) on Mozdok, the match is basically over as they just lock down the other teams spawn.

Uh, yeah. If there are several enemies shooting into the spawn, it wont help a huge amount.

Neat, then i could just reverse like 10m and still have the same affect while not being in the spawn zone.

We just need maps that provide cover from mid-map sniping into spawns. There isnt any way to actually prevent direct spawn camping if your team collapses or fails.

1 Like

yeah, that is unavoidable, the issue is more the people that are in the spawn within a minute or so of the match beginning, it’s not the least bit uncommon to see red dots pop up in your spawn before you even get to the 1st cap point in higher tier matches.
Maps like Sinai don’t help where the south team has a covered road where they can just drive into the northern spawn with out being exposed, then hull down and camp, while the Northern team has to dash across B2 in the open to even start defending.

Just get better.

With ground units if You don’t use a vehicle that has B.R. less than -1 compared to the battle B.R., You can always do something against player spawncamping.