Title: [Suggestion] “TOTAL FRONT” – A Scalable Combined Arms Enduring Conflict Mode
Author: Rayan Uziel
Category: New Game Mode / Seasonal Event / Ground Forces Enduring Confrontation
- Executive Summary
“Total Front” is a large-scale tactical mode (10–15 km²) designed to simulate modern combined arms warfare while remaining scalable for performance and accessibility.
The core philosophy is to prioritize:
- Squad coordination
- Logistical warfare
- Dynamic frontline evolution
This mode bridges the gap between Realistic and Simulator Battles through long-form matches with structured objectives, while remaining accessible through flexible match duration and entry systems.
- Core Gameplay Mechanics
Central Command (Adaptive Tactical AI)
A non-physical Command AI dynamically assigns objectives based on battlefield conditions (e.g., “Urgent: Secure bridge at Sector D4”).
Objectives are divided into:
- Critical (high reward / high impact)
- Priority (medium reward)
- Optional (support tasks)
Following orders grants Command Points, used for:
- Recon UAV scans
- Smoke/artillery support
- Temporary reward multipliers
New players joining mid-match receive a quick tactical briefing summarizing frontline status.
Refined IFF System (Immersive but Playable)
To increase realism while reducing frustration:
- No permanent name tags
- Target identification reduced to ~1 second aiming time
- Automatic identification within close range (~500 m)
- Subtle visual cues (thermal/silhouette distinction)
Intentional team-killing results in:
- Immediate removal
- Loss of match rewards
FOB & Logistics System
Capturing Forward Operating Bases (FOBs) provides:
- Forward spawn points
- Repair/rearm zones
- Tactical map control
Dynamic Convoy Warfare (Expanded)
AI-controlled supply convoys move dynamically across the map.
-
Destroying enemy convoys:
- Reduces repair/rearm speed (~50%)
- Weakens frontline sustainability
-
New layer added:
- Convoys require recon/scouting before being fully revealed
- Enables ambush gameplay and interception roles
This creates meaningful roles beyond direct combat:
- Escort
- Interceptor
- Recon
- Match Structure & Flow
Duration Options (Scalable)
To balance realism and accessibility:
- Full Match: 60 minutes (complete experience)
- Condensed Match: 30 minutes (faster version with scaled rewards)
Each match is divided into 3 phases:
- Deployment
- Attrition
- Final Assault
Join-in-Progress System
Players can enter ongoing matches to maintain balance.
- Includes automatic briefing
- Reinforces continuous action
Dynamic Frontline & Spawning
- Spawn zones shift with frontline movement
- Strongly reduces spawn camping
- Encourages territorial gameplay
- Access & Participation
BR Range
- Focused on Top Tier (10.0+)
Open Access with Incentives
Instead of entry tickets:
- Mode is openly accessible
- Experienced players receive:
- Small reward bonuses
- Increased Command Point gain
This ensures:
- Healthy player population
- Lower entry barrier
Premium Vehicle Trials (Balanced)
During the event:
- Selected premium vehicles are temporarily available
- Equipped with cosmetic tactical camouflage
Restrictions:
- Rotating selection
- Balanced performance (no dominant meta vehicles)
Purpose:
- Enhance variety
- Allow players to test vehicles before purchase
- Reward System (Performance & Commitment Based)
Dynamic Reward Scaling
- Rewards increase based on:
- Objective participation
- Command order completion
- Tactical contribution (not just kills)
Loyalty Bonus
- Completing the full match grants:
- Flat reward boost
- Increased chance for rare rewards
Encourages:
- Persistence
- Team commitment
- Technical & Design Scalability
To ensure feasibility:
- Adjustable player count
- Scalable AI complexity
- Optimized convoy frequency
- Map size adaptable (initially smaller if needed)
Dynamic Environment
- Day/Night cycle
- Weather affecting:
- Visibility
- Thermals
- Radar performance
- Historical & Coalition-Based Matchmaking
To increase immersion and team identity, “Total Front” can feature historically inspired matchmaking based on real-world alliances and geopolitical contexts.
Instead of strict historical accuracy, the system follows a “historical-inspired” model to preserve balance while maintaining realism.
Examples include:
- NATO vs Eastern Bloc
- Coalition forces vs regional powers
- Fictional but plausible modern conflicts
Rotating Conflict Scenarios
Battles take place across rotating theaters such as:
- Europe
- Middle East
- Asia-Pacific
Each scenario introduces different terrain, visibility conditions, and national compositions.
Dynamic Balance Adjustments
To ensure fair gameplay between asymmetrical nations:
- Slight logistical advantages may be granted to weaker teams
- Adjustments to convoy frequency or respawn efficiency
- Objective weighting based on real-time performance
This maintains competitive balance without sacrificing immersion.
- Conclusion
“Total Front” is designed as a deeper, more strategic alternative to standard battles, focusing on coordination, logistics, and evolving frontline combat.
It offers:
- Meaningful teamplay
- Reduced chaos at top tier
- New tactical roles beyond kill-focused gameplay
This mode could be introduced as a monthly or weekend event, with potential to evolve into a permanent Enduring Confrontation mode based on player feedback and performance.
[COMMUNITY POLL]
-
Would you like to see “Total Front” implemented?
[ ] Yes, as a monthly event
[ ] Yes, with balance adjustments
[ ] No, I prefer shorter matches -
Most interesting feature?
[ ] Logistics & Convoy system
[ ] Large-scale maps
[ ] Reward scaling & progression
[ ] Realistic IFF system
