Israel:
Merkava Mk.3 (all variants): armor buffed by ~100% (real-life values of ~420-470 mm KE protection UFP, ~500-550 mm KE protection turret front), moved down to 11.0 - or either, without a buff, moved down to 10.7/10.3.
Reason? Is much worse than any 11.3, 11.0 and even 10.7 MBT, with no armor at all, an avarage gun and trash mobility. Not even gun depression to snipe with.
And anyway, should also be getting it’s stabilized commander sight, a slight buff in targeting speed and reload from 6.0 → 5.0 seconds.
Zachlam Tager to 6.7 → 6.0 (a terrible vehicle whatsoever).
Sholef V1: Either super-buffed to real-life level (LRF, ~60 degrees per second targeting speed, engine power to 1200 hp, 6.67 reload for 60 rounds ready rack, twice the turret armor - should resist autocannon fire, weight reduced to 45 tons and transmition changed to the one of the Merkava Mk.3: +60 kph forward, -26.3 kph in reverse), or moved down in BR. If buffed, should move up 7.3 → 8.7. If not buffed, should moved down 7.3 → 6.7 for being useless and huge at the same time.
AMX-13 (France and Israel) 6.7 → 6.3 (not enough penatration to justify 75 mm solid shot).
Sho’t (and Centurion Mk.3) 7.7 → 7.3 (not much armor, terrible gun and an even worse mobility).
AML-90 7.7 → 7.0 (unstabilized 90 mm heat should’n face a T-55 in combat).
Giraf 8.3 → 8.0 (a terrible box that is nearly unplayable at 8.7 where it has a proper lineup with it, so I suggest moving it down to 8.0 where it is more competent AND has a lineup to go with).
TCM-20: name changed to Zachlad TCM-20, moved down in BR 4.3 → 3.3 (it’s essentially a worse Wirblewind) and moved to a new rank 3 in preparation to add low tier ranks to Israel.
Magach series: Magach 6C and Magach 6 Bet Gal 9.3 → 9.0 (straight away worse 7C and Gal Batash). Magach 6M moved 9.0 → 8.7 (decompression needed, but the 6M is a worse 6C after all). Magach 6C needs a model update, as the one we currently have in the game is wrong and fictional.
Merkava Mk.4 (all variants): armor buffed by ~90% (real-life values of ~630-670 mm KE protection UFP, ~700-800 mm KE protection turret front). A slight buff of targeting speed. Merkava Mk.4B 12.0 → 11.3, Merkava Mk.4 LIC 12.0 → 11.7.
Merkava Mk.1B, Merkava Mk.2B - armor buffed by ~85% (real-life values of up to 420 mm KE protection UFP, up to 450 mm KE protection turret front). Should receive a stabilized commander sight. Reload time 6.7 seconds → 5.0 seconds. Merkava Mk.2B should get a .50 cal gun-mounted machine gun.
Merkava series (all variants), perhaps also Magach 7C, Sabra I: Should receive LAHAT gun-launched laser-guided ATGMs. Further research is necessary to examine claims of Merkava series tanks having more gun depression and perhaps even elevation than what we have in the game.
Namer Tsrikhon, Namer RCWS-30: armor buffed by over 90% (real-life values of over 650 mm KE protection UFP). A slight buff of targeting speed. Maximal SPIKE missile capacity increased to 12 (Namer RCWS-30) and 12-16 (Namer Tsrikhon). 30 mm belts capacity increased to 4 (Namer RCWS-30) and 4-6 (Namer Tsrikhon). Transmition changed to the one of the Merkava Mk.3: +60 kph forward, -26.3 kph in reverse , or either to the one of the Merkava Mk.4: +64 kph forward, -64 kph in reverse. Further research is necessary to examine claims of even higher speed being reached by Namer AFVs. Further research is necessary to examine claims of the 30 mm autocannon on the Namer IFVs being able to fire in higher rates than 200 rpm. Both Namer RCWS-30 and Namer Tsrikhon should be redesignated as ‘Heavy IFV’, and light-tanks related detailed modules, such as FCS module and Electronic Equipment module, should be removed. Namer Tsrikhon should be moved to rank 7 and foldered under the Namer RCWS-30. Namer Tsrikhon should receive the ability to independently elevate and depress the dual SPIKE launcher.
M-51 (all variants): reload time changed 7.5 seconds → 6 seconds; top speed (forward) increased 38 kph → 40 kph.
M339 shell: penatration by kinetic energy should be increased ~28 mm at 10 m, flat surface → 172.5 mm at 10 m, flat surface.
But of course, what we need first and foremost is decompression.