This isn’t what good helicopter players do, it’s what would anyone with a single braincell do.
Also, if 99% of the players were lobotomized pieces of flesh then Gaijin is surely going to make their gameplay experience enjoyable, as they’ll always cater to the majority.
So then the helicopters will continue to dominate.
You can’t be reasoned with, you say LDIRCM is absolutely necessary because IR SAMs are too strong, but then do these weird 180s where you “admit” LDIRCM is overperforming but shift goal posts to argue that helicopters will remain strong because good players will work around the inevitable nerfs.
Isn’t that what the goal of making DLIRCM behave realistically is? Players should absolutely not feel invincible, nor should they be able to hover with impunity because of a force field that grants them near immortality, hovering still and spamming space bar should barely qualify as gameplay, the skill ceiling must go up.
Players will simply adapt and learn new tactics, while still retaining some of the advantages of DLIRCM, because I am not advocating for IRIS-T to completely ignore it (even though Datalink guidance and IOG would just continue to guide missile anyway) because I know it would be near impossible to play helicopters in this new SAM era.
What I want, and many probably do as well, is for DLIRCM to behave realistically, respect the coverage angles, how each block can jam so many missiles at once and some type of cool down between each missile. DLIRCM should be an asset for these helicopters that should allow them to “notch” and survive a few incoming missiles, but not a “middle finger” to a barrage of 16 of the most advanced IIR missiles in the world.
I don’t know what are you even arguing for.
If SLM lofts like shit and helicopters can easily hide, then SLM will be pretty shit against decent players regardless if DIRCM is correctly implemented or not.
You aren’t winning in any scenario, helicopters will stay dominant and DIRCM nerfs would only filter the absolute worst of helicopter players.
That 180 wasn’t weird at all, as I assumed SLM will loft properly and make hiding much harder, but I’ll take Armen’s word for it and continue as if the loft is crap.
Yet again, you don’t need good players to work around those nerfs.
Now convince Gaijin that needs to happen.
They’re constantly dumbing down the game for a reason.
As I said before, if AA missiles aren’t really doing a “top down” attack on helicopters then they’re more than welcome to just hide behind a first hill. Earlier helicopters were doing this to SACLOS AAs for a long time, now with properly modelled DIRCMs they’ll be able to do just that, but even better, as AAs would have to fire multiple missiles at each contact if they even want to have a chance of hitting.
CAS vs AA is extremely hard to balance.
70 SP unit shitting on 400-500 SP ones is extremely unbalanced.
400-500 SP unit shitting on all ground units is a slight bit less of an extremely unbalanced mess.
Limiting number of missiles, their damage and/or rearm time should be a much better option to limit helicopter effectiveness, regardless if it’s operated by a noob or a pro.
Having players become better at the game is preferable over an unrealistic feature that is making helicopters grossly overperform in all areas and making top tier ground a nightmare to play.
Both pilots and ground players can position themselves to gain an advantage over the other, a well hidden SAM can counter and suppress most threats in the air.
I know this because as someone who mains the UHT and loves the F-18/EF for CAS, it is extremely difficult to deal with a good SPAA player, and it is just as difficult to deal with a helicopter that knows what good positioning is when I’m playing SPAA, but good positioning and smarter play style doesn’t make mad at the game, what makes me mad it’s a feature that shouldn’t even exist in its current form, it’s beyond absurd and game breaking and has zero semblance of fairness or balance to it.
I don’t know what your goal is, to keep DLIRCM as is because a handful of good players will continue to make helicopters work in the event that it gets nerfed? Do you not realize that has been the case since forever? CAS will always have the upper hand, so DLIRCM being an extremely unbalanced feature only exacerbates the problem to infinity.
Vikhrs didn’t suddenly become useless when they implemented beam riding missiles, and DLIRCM being properly modelled won’t make helicopters disappear out of the meta either, it will continue to exist in the game but as a proper tool, not a braindead shield.
It is not considering said unit can wipe out an entire team in just a few minutes, if the player dies the moment they take off from the airfield or helipad, then that’s on the player for not playing smartly.
“Oh jeez my team is getting wiped out, but I can’t spawn my 1000 SP SPAA, guess I’ll die :(”
If you can’t kill a helicopter you’re quickly getting out of ammo by simply trying to shoot 8-16 enemy FnF missiles.
I highly doubt it takes a really good player that belongs in that “handful” group in order to just duck behind a hill. I think you’re high on copium to think players just forgot about that over night, and somehow wouldn’t be able to dodge a missile which is slower than most SACLOS ones, especially with added help of realistically implemented DIRCM.
It being able to wipe out an entire team in just a few minutes is the reason it costs 500 SP.
70 SP unit with probably the most braindead gameplay loop in the history of multiplayer gaming just trashing on the most expensive unit, SP wise, probably doesn’t feel right with Gaijin.
I’m actually surprised AAs were dominating for this long to be honest.
“I’ll just spend 70 SP and spawn my AA that can be played at maximum potential while jerking off and cooking dinner at the same time, negating any possible plays from those air units that one actually had to collect SP to spawn in the first place.”
Balancing both sides so that no one is dominating is really hard if you want to keep everything perfectly realistic. Militaries in real life don’t build systems to equal and balance the playing field with their enemy, they want every advantage they can get.
And anyone with a single braincell would still be left with a perfectly capable system to wreak havoc.
For those lobotomized pieces of flesh that hover at 900m of altitude you don’t need nothing more than a SACLOS missile anyways.
Not really.
They’ll have to actually work for a change.
Nothing would be broken.
It would be balanced
They’ll have to spend more time setting up and attacking rather than simply spamming
Imagine me saying: “just bring a tank to kill SLM if you can’t do it with a heli”
That sounds retarded doesn’t it?
SLM doesnt have SACLOS missile.
As if anyone would waste TWO crew slots on spaa.
I doubt that would be balanced in any way imaginable.
Helicopters being able to just pop out, fire a couple of FnF missiles and then drop down 15m in order to defeat a missile changes very little. You still won’t be able to kill them reliably and they’ll still kill off your team.
Not to mention the work needed for that isn’t that high anyways.
We’re still talking about the engagement between 70 and 400-500 SP units.
Even helicopters that cost way more SP have their inherent flaws, where they’re pretty much useless or easily outmatched by jets.
actually helicopters being forced to do that and not much else DOES make it more balanced.
since that is what they were doing even beore the SLM.
not to mention that they wont be as survivable with imaginary force fields being handheld by pure fiction.
then stop complaining
WE are still talking about a vehicle that can ONLY attack aircraft vs a vehicle that can attack ANYTHING else WHILE being immune to IR/IIR missiles and even radar missiles iff hovering or MPing
They were doing it before with great success.
Now they have even stronger FnF missiles and defensive capabilities, even with properly implemented DIRCM.
Helicopters would still be broken and nothing would be balanced, so your previous sentence makes no sense.
They’ll still have enough time to hide and render you useless.
You realize it doesn’t suit your cause, right ?
If ducking down is easy enough then your AAs will still get dominated.
Once again, even 400-500 SP units have areas where they can get outmatched by something else, so expecting a 70 SP unit to act as a be-all-end-all vehicle doesn’t really fit into this mechanic of power ups that Gaijin is forcing upon every ground player.
We already established that DLIRCM as a feature is overperfoming, and how we proved that IRIS-T SLM should have no trouble dealing with it in-game. It’s only a matter of when and if Gaijin gets around implementing such counter-countermeasures.
Any off-topic discussion about power structures and balance is irrelevant to the thread. All that matters is that IRIS-T should have no trouble punching through the defenses of DLIRCM helicopters.
it would give SLM a fighting chance.
something you are rguing against while admitting it wouldnt really damage LDIRCM helis much. do you know how stupid that sounds?
theyll HAVE to hide as compared to being gods currently
then why are you arguing against realistic nerfs to LDIRCM???
because obviously you dont want to use your brain and want to have helis on easy mode and rule the skies and the ground
they arent anything of the sort
theyre vehicles that can ONLY attack aircraft, they dont have smoke grenades, no armour, no mobility, and exist on a 2d playing field while helicopters have mobility, 3d playing field, self defense and great offense.
for what they bring, 70-100SP is perfectly fine for SPAAs as compared to the RAW damage potential helicopters bring
You mean how early IR SAMs got their lock range fixed in order to be able to actually lock helicopters ?
This is beyond naive and is probably one of the biggest copes I’ve seen in 2025.
Nah, it was great.
Current helicopters have even better armament and defenses, so things are only going to get worse than before, regardless if DIRCM is fixed.
You having a fighting chance against sub-par players doesn’t mean the situation is under control and balanced.
You do realize SACLOS AAs will still be better than SLM against helicopters, even with DIRCM nerfed ?
Now go back and look at my first post in this thread.
I’m not arguing against anything, it was just funny how you and few others in here think that forum posts create anything of importance and that community in here has any vote to what’ll happen in the game.
I bet Gaijin also thinks 70 SP is perfectly fine for a system that can only counter worst of the worst air players. CAS got dominated after the release of new AAs and Gaijin simply couldn’t let that slide, so guess what happened next, we got helicopters that switched the dominance back basically over night.
Oh buddy, you’re deep into it if you think I’m the one coping in here hahaha.
Damn, I thought I didn’t need to use /s there.
IR SAMs were just an example of how Gaijin can keep AAs basically useless against certain targets for extended periods of time. Sadly he still isn’t waking the fuck up.
Turning a blind eye on things is Gaijin’s MO, but some still don’t realize it after months or years on this forum, so I guess they think they’re the ones that will finally make Gaijin listen. Heroes of WT.