Proof of LDIRCCM capability in IIR against Laser DIRCM

Having players become better at the game is preferable over an unrealistic feature that is making helicopters grossly overperform in all areas and making top tier ground a nightmare to play.

Both pilots and ground players can position themselves to gain an advantage over the other, a well hidden SAM can counter and suppress most threats in the air.

I know this because as someone who mains the UHT and loves the F-18/EF for CAS, it is extremely difficult to deal with a good SPAA player, and it is just as difficult to deal with a helicopter that knows what good positioning is when I’m playing SPAA, but good positioning and smarter play style doesn’t make mad at the game, what makes me mad it’s a feature that shouldn’t even exist in its current form, it’s beyond absurd and game breaking and has zero semblance of fairness or balance to it.

I don’t know what your goal is, to keep DLIRCM as is because a handful of good players will continue to make helicopters work in the event that it gets nerfed? Do you not realize that has been the case since forever? CAS will always have the upper hand, so DLIRCM being an extremely unbalanced feature only exacerbates the problem to infinity.

Vikhrs didn’t suddenly become useless when they implemented beam riding missiles, and DLIRCM being properly modelled won’t make helicopters disappear out of the meta either, it will continue to exist in the game but as a proper tool, not a braindead shield.

It is not considering said unit can wipe out an entire team in just a few minutes, if the player dies the moment they take off from the airfield or helipad, then that’s on the player for not playing smartly.

“Oh jeez my team is getting wiped out, but I can’t spawn my 1000 SP SPAA, guess I’ll die :(”

2 Likes

Depends who you ask.

If you can’t kill a helicopter you’re quickly getting out of ammo by simply trying to shoot 8-16 enemy FnF missiles.

I highly doubt it takes a really good player that belongs in that “handful” group in order to just duck behind a hill. I think you’re high on copium to think players just forgot about that over night, and somehow wouldn’t be able to dodge a missile which is slower than most SACLOS ones, especially with added help of realistically implemented DIRCM.

It being able to wipe out an entire team in just a few minutes is the reason it costs 500 SP.
70 SP unit with probably the most braindead gameplay loop in the history of multiplayer gaming just trashing on the most expensive unit, SP wise, probably doesn’t feel right with Gaijin.

I’m actually surprised AAs were dominating for this long to be honest.

“I’ll just spend 70 SP and spawn my AA that can be played at maximum potential while jerking off and cooking dinner at the same time, negating any possible plays from those air units that one actually had to collect SP to spawn in the first place.”

Balancing both sides so that no one is dominating is really hard if you want to keep everything perfectly realistic. Militaries in real life don’t build systems to equal and balance the playing field with their enemy, they want every advantage they can get.

Would be fine enough BECAUSE these god awful players have complete immunity to the best SPAA in the german tree.

1 Like

And anyone with a single braincell would still be left with a perfectly capable system to wreak havoc.
For those lobotomized pieces of flesh that hover at 900m of altitude you don’t need nothing more than a SACLOS missile anyways.

Watch out, you might cut yourself with that edge.

And we are back to square one, wanna take it to the DMs?

1 Like

Not really.
They’ll have to actually work for a change.
Nothing would be broken.
It would be balanced
They’ll have to spend more time setting up and attacking rather than simply spamming

Imagine me saying: “just bring a tank to kill SLM if you can’t do it with a heli”

That sounds retarded doesn’t it?

SLM doesnt have SACLOS missile.
As if anyone would waste TWO crew slots on spaa.

I doubt that would be balanced in any way imaginable.
Helicopters being able to just pop out, fire a couple of FnF missiles and then drop down 15m in order to defeat a missile changes very little. You still won’t be able to kill them reliably and they’ll still kill off your team.

Not to mention the work needed for that isn’t that high anyways.

We’re still talking about the engagement between 70 and 400-500 SP units.
Even helicopters that cost way more SP have their inherent flaws, where they’re pretty much useless or easily outmatched by jets.

actually helicopters being forced to do that and not much else DOES make it more balanced.
since that is what they were doing even beore the SLM.

not to mention that they wont be as survivable with imaginary force fields being handheld by pure fiction.

then stop complaining

WE are still talking about a vehicle that can ONLY attack aircraft vs a vehicle that can attack ANYTHING else WHILE being immune to IR/IIR missiles and even radar missiles iff hovering or MPing

4 Likes

They were doing it before with great success.
Now they have even stronger FnF missiles and defensive capabilities, even with properly implemented DIRCM.

Helicopters would still be broken and nothing would be balanced, so your previous sentence makes no sense.

They’ll still have enough time to hide and render you useless.

You realize it doesn’t suit your cause, right ?
If ducking down is easy enough then your AAs will still get dominated.

Once again, even 400-500 SP units have areas where they can get outmatched by something else, so expecting a 70 SP unit to act as a be-all-end-all vehicle doesn’t really fit into this mechanic of power ups that Gaijin is forcing upon every ground player.

We already established that DLIRCM as a feature is overperfoming, and how we proved that IRIS-T SLM should have no trouble dealing with it in-game. It’s only a matter of when and if Gaijin gets around implementing such counter-countermeasures.

Any off-topic discussion about power structures and balance is irrelevant to the thread. All that matters is that IRIS-T should have no trouble punching through the defenses of DLIRCM helicopters.

1 Like

decent*

it would give SLM a fighting chance.
something you are rguing against while admitting it wouldnt really damage LDIRCM helis much. do you know how stupid that sounds?

theyll HAVE to hide as compared to being gods currently

then why are you arguing against realistic nerfs to LDIRCM???
because obviously you dont want to use your brain and want to have helis on easy mode and rule the skies and the ground

they arent anything of the sort

theyre vehicles that can ONLY attack aircraft, they dont have smoke grenades, no armour, no mobility, and exist on a 2d playing field while helicopters have mobility, 3d playing field, self defense and great offense.

for what they bring, 70-100SP is perfectly fine for SPAAs as compared to the RAW damage potential helicopters bring

keep coping. people see you for what you are.

Can’t expect much from a hypocritical simpleton ))

2 Likes

You mean how early IR SAMs got their lock range fixed in order to be able to actually lock helicopters ?
This is beyond naive and is probably one of the biggest copes I’ve seen in 2025.

That never happened, choppers are still invisible to IR SAMs unless literally at point blank range.

1 Like

Nah, it was great.
Current helicopters have even better armament and defenses, so things are only going to get worse than before, regardless if DIRCM is fixed.

You having a fighting chance against sub-par players doesn’t mean the situation is under control and balanced.

You do realize SACLOS AAs will still be better than SLM against helicopters, even with DIRCM nerfed ?

Now go back and look at my first post in this thread.
I’m not arguing against anything, it was just funny how you and few others in here think that forum posts create anything of importance and that community in here has any vote to what’ll happen in the game.

I bet Gaijin also thinks 70 SP is perfectly fine for a system that can only counter worst of the worst air players. CAS got dominated after the release of new AAs and Gaijin simply couldn’t let that slide, so guess what happened next, we got helicopters that switched the dominance back basically over night.

Oh buddy, you’re deep into it if you think I’m the one coping in here hahaha.

Damn, I thought I didn’t need to use /s there.
IR SAMs were just an example of how Gaijin can keep AAs basically useless against certain targets for extended periods of time. Sadly he still isn’t waking the fuck up.

Turning a blind eye on things is Gaijin’s MO, but some still don’t realize it after months or years on this forum, so I guess they think they’re the ones that will finally make Gaijin listen. Heroes of WT.

plz-stop-post

1 Like

Times are rough when you have to respond with memes.
There’s a long list of things still not fixed for AAs at various BRs, with Gaijin taking their sweet time and proceeding with caution towards any AA buff.

You for some reason ignore history and simply don’t want to see things how they are for real.
Some people also call it cope.

I don’t know man, I just think you are delulu and crazy if you think that a 9.7 IR SAM == 12.7 IIR SAM.

Vehicle capabilities aren’t the same as those found on early SAM vs early helicopters. So your smoking gun argument that “It’s all for balance, blah blah” doesn’t hold up once you go higher up the ranks, because helicopters gain more firepower, the tools for better awareness and survivability, etc. Sorry dude, but nobody here seems to agree with you. Just move on.

1 Like

It would be delulu and crazy to not see a connection there.
Both of those are AAs that are pretty much useless against a certain type of enemy, which obviously shouldn’t even be a thing, as evidence proving they are underperforming is readily available.

Gaijin was reluctant to fix top tier AAs before, so expecting things to change out of the blue is weird.

It is indeed all for balance, but sadly for you it’s for Gaijin’s version of balance and how they want their game to be played out.

Choosing to remain blind this hard is actually impressive.