Proof of LDIRCCM capability in IIR against Laser DIRCM

Its funny because before LDIRCM they never complained about stuff like tansam being a heli killer or stingers being unflareable.
Granted stingers had lock range limits but theyre just coping so hard rn.
They need to make smarter positioning choices and part of that blame goes to gaijin that has made the map in such a way that the helipad is scannable by ground SAM radars from their own spawn.

I really wish it could be implemented properly, but this is a video game at the end of the day, and we are all trying to have fun, but counterplay needs to exist for both ground and air players, right now it is lopsided in favor of helicopters which obviously is not how it should be.

And ofc, horrible map design on Gaijin’s behalf is also to blame. Radars have clear LOS to helipads or have no cover whatsoever, but yeah, after DLIRCM is eventually nerfed, better tactics and smarter gameplay will be the next step for helicopter gameplay.

Nerfing DLIRCM to much fairer and realistic levels will not be the end of helicopters.

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and the mods were borderline trolling at the end.

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i cant fathom how everytime i see you in a thread you constantly hold the most annoying opinion in said thread.

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Stingers can barely touch basic ATGM helicopters, let alone ones found a bit higher in BR that have ATGMs with extended range. You not being able to flare them matters little if they can’t lock you in the first place.

Type 81 is fine but it has it’s own woes like lack of radar and the fact it’s IR missiles don’t loft, so hiding from those is much easier.

Good riddance.
People were starting to mald extremely hard due to no response and it was already turning into a really toxic cesspool not worth keeping.

Not my problem your brain can’t accept the truth and is rather constantly fed with some military grade cope.

It was a free kill, not a heli killer. Small lock range and no radar.

SLM lofts like… 50m on a good day lol.

no one can logically insist that terrain masking cannot be used against SLM, especially since heli MAWS usually alerts you a lot sooner than RWR or other senses

also the Tansam Kai exists which is immune to LDIRCM if using the IR missiles

so why SLM must remain nerfed

Only the BUK has a somewhat correct loft profile.
That’s kinda interesting, since the LMUR is also the only top attack missile that does a correct top attack trajectory as well…

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Russ— [REDACTED]

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If SLM has such a shitty lofting that helicopters can just duck down behind cover when MAWs tell them to, then you basically changed nothing and helicopters will still dominate. More so if the first couple of missiles get DIRCM’d.

Still, no lofting whatsoever meaning it should be easy to hide from.

if helis will still have a fighitng chance then why do i see so much opposition to a realistic feature of the missile being implemented?

any missile can be hidden from if you set yourself up right and dont do what we see randos with LDIRCM doing (spawn, rise upto 900m, hover and keep firing their IR AGMs)

You just discovered what good helicopters players do, good thing that’s like only 1% of players lol. At least nerfing DLIRCM to realistic levels gives players a fighting chance, as opposed to having absolutely no counter play from ground. Also SLM doesn’t “loft” above targets, it only lofts as high as it needs to in order to hit the target head-on, as seen in the video I posted below. So using terrain and slam-dunking the missile into the ground is just as trivial as dodging or multipathing a ARH missile.

Kinda like this? Lmao, peak Mi-28, climb, hover, win, AWESOME!

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They already stated that this is a plan.

Did they? Would love to see where or when they said this. It would be a nice stop-gap solution until the physical laser beam is modelled.

reminds me of that epic win gif lol

Spoiler

epic-win

Higher loft decreases the possibility of just ducking down from the missile.
The thing you propose wouldn’t really stop helicopters from being dominant, as it would only really affect godawful players you described here.

This isn’t what good helicopter players do, it’s what would anyone with a single braincell do.
Also, if 99% of the players were lobotomized pieces of flesh then Gaijin is surely going to make their gameplay experience enjoyable, as they’ll always cater to the majority.

So then the helicopters will continue to dominate.

You can’t be reasoned with, you say LDIRCM is absolutely necessary because IR SAMs are too strong, but then do these weird 180s where you “admit” LDIRCM is overperforming but shift goal posts to argue that helicopters will remain strong because good players will work around the inevitable nerfs.

Isn’t that what the goal of making DLIRCM behave realistically is? Players should absolutely not feel invincible, nor should they be able to hover with impunity because of a force field that grants them near immortality, hovering still and spamming space bar should barely qualify as gameplay, the skill ceiling must go up.

Players will simply adapt and learn new tactics, while still retaining some of the advantages of DLIRCM, because I am not advocating for IRIS-T to completely ignore it (even though Datalink guidance and IOG would just continue to guide missile anyway) because I know it would be near impossible to play helicopters in this new SAM era.

What I want, and many probably do as well, is for DLIRCM to behave realistically, respect the coverage angles, how each block can jam so many missiles at once and some type of cool down between each missile. DLIRCM should be an asset for these helicopters that should allow them to “notch” and survive a few incoming missiles, but not a “middle finger” to a barrage of 16 of the most advanced IIR missiles in the world.

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I don’t know what are you even arguing for.
If SLM lofts like shit and helicopters can easily hide, then SLM will be pretty shit against decent players regardless if DIRCM is correctly implemented or not.
You aren’t winning in any scenario, helicopters will stay dominant and DIRCM nerfs would only filter the absolute worst of helicopter players.

That 180 wasn’t weird at all, as I assumed SLM will loft properly and make hiding much harder, but I’ll take Armen’s word for it and continue as if the loft is crap.
Yet again, you don’t need good players to work around those nerfs.

Now convince Gaijin that needs to happen.
They’re constantly dumbing down the game for a reason.

As I said before, if AA missiles aren’t really doing a “top down” attack on helicopters then they’re more than welcome to just hide behind a first hill. Earlier helicopters were doing this to SACLOS AAs for a long time, now with properly modelled DIRCMs they’ll be able to do just that, but even better, as AAs would have to fire multiple missiles at each contact if they even want to have a chance of hitting.

CAS vs AA is extremely hard to balance.
70 SP unit shitting on 400-500 SP ones is extremely unbalanced.
400-500 SP unit shitting on all ground units is a slight bit less of an extremely unbalanced mess.

Limiting number of missiles, their damage and/or rearm time should be a much better option to limit helicopter effectiveness, regardless if it’s operated by a noob or a pro.