Simulation mode is only dead in the eyes of Gaijin who refuses to do anything about it. There is a real community behind it that wants to change things.
btw, even if you are a new player who got seal clubbed - this is a good thing. You don’t become better at this game playing in some newb echo-chamber. You become better around experienced players.
It pretty much does, you focus on things that bring you money.
Catering to niche communities isn’t nearly as profitable as catering to the mode that’s been the bread and butter of the game for years now.
Although the sim community isn’t very large, it’s probably one of the most dedicated communities in the game, contributing a large portion of bug reports and suggestions. It’s also a loyal community, as they’re often players who have been around for a long time and have spent a lot of time on the game.
Basing your economy on players who arrive, play a few dozen or hundreds of games, and then disappear is fine in the short term, but for the long term, you need to build player loyalty, and they really struggle to do that.
For now it works because they are adding content at a high pace to keep people’s attention but as soon as they run out of moderne and hyped vehicles or features to add the game will no longer be of much interest to many.
Thats true, but then why are the game modes even there?
After your logic it would be the best decision to delete everything but ground and air realistic battels
There are many reasons why a level 100 would be in low tiers, they might be starting a new nations, they might be playing a vehicles they really like, they might be helping a friend who just started playing. There are certainly going to be a few who play those tiers specifically to fight new players but I don’t think those are the majority. Earlier this year gaijin released multiple WW1 vehicles for an event that are all at 1.0 and I go back there to use them sometimes because thats the only place I can use them. Level 100 has nothing to do with skill level either, its really more of an indicator of play time
Everything you say about Simulator applies to Realistic, but tenfold.
WT is doing just that for years and I don’t see them struggling to be honest.
This game is like a decade old and revenue is still incoming.
Yes, then they’ll focus on improving the actual modes that hold most of the player base, which is ARB and GRB. Simulator is and always will be the last in line, due to obvious reasons.
Simulator is probably being kept for vanity and legacy reasons. What’s even worse, WT’s Simulator isn’t in fact a simulation, as it still has some wildly unrealistic mechanics, so it exists in some weird place where even true simulation fanatics won’t touch it with a ten foot pole.
Simulator was doomed from the start as Gaijin made it a mix of simulation and arcade-y systems, which cater to a really, really niche community.
Naval is also a doomed project that will end up in a grave next to Simulator in the recent future. One was abandoned years ago and Gaijin is still coping about other one making a success.
I think the fact PvE modes are more popular says everything you need to know.
The percentage of realistic players actually invested in the game will also always remain lower than that of simulation players.
Yes, but because they have a short-term strategy, the majority of players are only interested in the game because they know that the next update will bring a new, modern vehicle to the table. In about two years, there won’t be anything left to add in the way of truly modern vehicles that will make players want to play. The problem is that everyone who was there for the new feature will leave because they’ll no longer have any reason to stay with the game.
If Gaijin decided to make a major update to the simulation today (not even a major one, just add larger maps and a few more different objectives), they could not only retain and satisfy their current players, but also completely destroy the market for air combat simulation games. There isn’t a single game today that could compete with them. And not only would it make them a ton of money, but they would also gain a near-monopoly
Your reasoning doesn’t work and even Gaijin’s actions show it, look at naval modes for example, it hardly makes them any money, no one plays them, it’s even harder to find boat players than sim players. And yet they continue to update the mode because they know they have a player base and there aren’t many games that can compete with them.
Which is easily compensated by the sheer number of RB players.
Being able to keep players busy and push content out for 10-15 years straight isn’t really a short-term strategy for a video game.
Someone interested in top tier will still have several nations to grind through and try out different vehicles. This game takes incredible amounts of time to “finish”.
That’s the problem, simulators on their own are a very niche part of the market, so focusing on that aspect instead of just pushing more casual modes makes no monetary sense.
It’s already been observed that people much more like and want casual-y experience, which is why franchises like Battlefield, CoD or CS are so popular.
Same thing for Naval, as it’s pretty obvious ship warfare will have much less enjoyers than let’s say, infantry or tank/plane warfares.
Yes, Naval has been freeloading off of other established modes for years now.
I highly doubt that WT’s Naval on it’s own would be able to survive as a game, which explains why other Naval games aren’t doing so hot, as Naval combat on it’s own definitely isn’t interesting for the masses.
As I said, Gaijin is still in the state of denial for Naval and they’re keeping the updates rolling in hopes that the next new thing will somehow turn things around (it won’t).
Air/Ground simulators share exactly the same vehicles as their Realistic counterparts, so adding Sim specific things is very hard. They could change the modes, but they could change the modes for Realistic modes first as they need it as well and actually encompass much more players in the end.
That said, Simulator modes look to have even lower priority than Naval, as there’s exactly nothing special about those modes that might result in a player spike, which in the end would lead to profit spikes.
Thanks for the reply, but like almost everyone else here you missed the point.
I don’t care about dying.
I have a good skill plan and I am following it.
Sure, Eagles might speed things up, but to what end? Being better makes no difference to who is matched against me.
The point I was trying to make is that High Tier players are running in lower tiers because they are bored. Gaijin haven’t given them anything to aim for, so they go sealclub to feel better about themselves.
It isn’t their fault. It is the games.
No, I didn’t miss your point. I just 100% disagree with it and said so. You are trying to blame “high level” players instead of focusing on improving yourself, OR making your progress easier, IE premium time.
Second, I explained how your low level crew skills are absolutely nerfing your potential. And then gave you the best advice possible to speed up that process, which is premium time.
I did forget to mention that your crew skill points gained is directly based on how many Research Points (RP) you make per match. NOT match score, but the resulting RP, which is boosted by premium time, premium vehicles, and any RP boosters you are using. All of these bonuses are additive.
Again, I fully explained how premium time will help you. If you don’t want to take the advice, it’s no sweat off my back. You will take 3x-4x longer (or more) to get your crew skills higher. You will take much longer to gain enough silver lions to expert train your crews. All keeping you “nerfed” compared to the “high level players” that you want to complain about. The level of the player means nothing. The crew skills of their vehicles DO matter.
You are obviously free to do whatever you want. I’m just an 11+ year player trying to help a newcomer. What do I know? 😉
If you’re smart, you’ll stop posting in this forum because you’ll get absolutely nowhere. Basically, all you have to do is dig down deep and realize just how many players have left this game well before level 15. They are in the thousands, maybe even higher. I see that we have a few salesmen participating in this discussion, promoting premium accounts and vehicles. If that is the answer to everything, which it is not. I know exactly where you are coming from because I see these very, very skilled players coming down to reserve tanks or even rank one, ending up with 10 to 15 kills per game, and sometimes there are 5 or 8 of them participating in a game. How could any beginner grind or enjoy themselves when you can’t escape this type of indirect abuse? And that’s exactly what it is. Gaming abuse. I was a level 100 way back in 2015, and lost my account due to a hacker, and Gaijin couldn’t do anything about it. (Admiral_Halsey). It still sits under a squadron I created called (SHIPS). All you have to do is take a look at my Squadron, and you will realize just how many players dropped off the face of the earth at low levels and never came back to the game. I’ve lost a lot of interest in this game over time, and it would be a cold day in hell before I ever sat here again and tried to reach level 100. The game has drastically changed, and not for the better either. I’m sure I’m going to have all the big shots replying to this post, and I couldn’t care less. My experience is my experience, and it holds water. So, it’s not you, Retup; it’s the class of players that are now in existence, and they are nothing to brag about. There are plenty of other games out there for you to play, so before you blow any money on this one, take some time to check out other gaming platforms. You’re 100% right, and that is coming from an Ex Level 100 player.