Gonna start labeling yes no questions as press the button cause why not. So, For our first Push the button. Battle economy! (Will rename later)
You lose 60% of all sl/rp Earned From all individual match tasks (Kills, assists, Capture point rewards, All things that give you rewards in a match) But in exchange, Winning the match now gives 500% more for the total match reward. (So if current matches gave 3000RP just for winning, it’d now be 15,000 + whatever you got in the match. (Losing is still the same)
wining a game already give 100% rp and you can get a other rp bonus with number of kills. that already 200% free from the dev. just activate a boster and go to 300%, no need to add more gamble suffer
Like If winning the match was made way more beneficial, Wouldn’t that in turn make basically every player try more to win instead of our current ODL Prem Gamble?
Why can’t it just be higher across the board? I had a match not long ago with J-2 and 30% booster, got 3 kills but lost, only a stupid 4K RP thanks to the F-18E cutting off the end-of-line bonus… the economy is absurd.
That sums up my response!
Spend some more time and efford on the starting post.
The problem here is that all these bells and whistles only work for freeloaders. If you have paid for talismans and premium time, these effects DON’T scale. 100% turn into 25%.
This heavily punishes good solo players and rewards being carried by the team in random matches with low level players and 1 death leavers losing is often out of your control, so cutting individual rewards by %60 would fel very unfair
Many of the nations I like to play at the top tier have lower than 50 percent win rates because I don’t care to spam the big 3. Even if you were to lose 1 out of every 2 games, this would still nuke your payout.
So you want to reduce rewards that are somewhat consistent due to player skill, only to highly increase rewards you get from a lottery system due to the vast differences in skill levels between teams.
This is extremely ridiculous suggestion until you explain how’ll you make teams have comparable skill levels and loadouts.
Doesn’t solve the issue of skill difference between the teams at all.