Press the button: Battle Economy

Gonna start labeling yes no questions as press the button cause why not. So, For our first Push the button. Battle economy! (Will rename later)

You lose 60% of all sl/rp Earned From all individual match tasks (Kills, assists, Capture point rewards, All things that give you rewards in a match) But in exchange, Winning the match now gives 500% more for the total match reward. (So if current matches gave 3000RP just for winning, it’d now be 15,000 + whatever you got in the match. (Losing is still the same)

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0 voters

wining a game already give 100% rp and you can get a other rp bonus with number of kills. that already 200% free from the dev. just activate a boster and go to 300%, no need to add more gamble suffer

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4 Likes

Not sure what you mean with adding more gamble?

Like If winning the match was made way more beneficial, Wouldn’t that in turn make basically every player try more to win instead of our current ODL Prem Gamble?

I never trust in my teamates and usually USSR have the highest win rates for reasons…

Rather get my own rp/sl by my own

3 Likes

Why can’t it just be higher across the board? I had a match not long ago with J-2 and 30% booster, got 3 kills but lost, only a stupid 4K RP thanks to the F-18E cutting off the end-of-line bonus… the economy is absurd.

That sums up my response!
Spend some more time and efford on the starting post.

The problem here is that all these bells and whistles only work for freeloaders. If you have paid for talismans and premium time, these effects DON’T scale. 100% turn into 25%.

This heavily punishes good solo players and rewards being carried by the team in random matches with low level players and 1 death leavers losing is often out of your control, so cutting individual rewards by %60 would fel very unfair

2 Likes

Many of the nations I like to play at the top tier have lower than 50 percent win rates because I don’t care to spam the big 3. Even if you were to lose 1 out of every 2 games, this would still nuke your payout.

1 Like

I wouldnt trust my team mates with guarding a sheet of second-hand toilet paper in public bathroom, let alone entusting them with my earnings.

So you want to reduce rewards that are somewhat consistent due to player skill, only to highly increase rewards you get from a lottery system due to the vast differences in skill levels between teams.

This is extremely ridiculous suggestion until you explain how’ll you make teams have comparable skill levels and loadouts.

Doesn’t solve the issue of skill difference between the teams at all.

No thanks.

Especially if you have it affect sim. I regularly join matches 30-45 minutes in where the tickets are already heavily skewed - there’s little I can do to influence the match outcome short of making the enemy team rage quit (very improbable as an average skill solo player).

This would also make people quit earlier coincidentally. Why stay for a guaranteed loss? Currently, if the matchup for dogfights is somewhat fair, people will stick around at WW2 brackets at least even if it’s a guaranteed loss.

1 Like

Not sure what the OP really suggests.

But the debated system would be exploited by squadrons.

In my opinion, they should just revert the “Loser’s Bonus” they added a few years back, especially since they took this additional reward from the winner’s side, so the “ledgers remained the same”, which is pretty ridiculous . . again, imho.

If you want to incentivize winning, first make the rewards for winning the carrot on the stick.
Losing should not pay anything extra at all, we do not need “participation rewards” like little league kids get for just showing up wearing a uniform.

People complained that they did all this “work” and were not getting paid what they felt like they deserved because their team failed to work towards winning the match.
But that is the basic premise of team based games. And every player gets “paid” for their actions in every match as it is, regardless of winning or losing.
Remove the “loser’s bonus” and raise the rewards for actions enough to where every player is literally paid what they are worth by their actions.

Done properly, you will have an equitable situation where no one is “slighted” and winning the match becomes more important(as it should be in a team based scenario)

Players that leave matches early, should not even be eligible for the win bonus if they decide not to stay. They did not participate enough or contribute enough to warrant any kind of bonus anyway.

These slight and subtle changes could change the way all players approach playing the matches.

Just a thought I have had about it since they added the losers bonus . . .

Not 500%, hell no. 250% maybe