I’d like to suggest a small but usefull mechanic that a lot of real world vehicles make great use of. A lot of tanks and similar vehicles, even all the way back in WWII, had 2 seperate sets of controls for aiming. A primary set of controls for big swings, and a secondary control set for very minor adjustments for when a target has been acquired ( I know modern FCS don’t technically have 2 separate sets of controls anymore, but the same concept still applies). Games like Hell Let Loose actually have this feature implemented into their game, and I’d like to suggest a similar mechanic for War Thunder as well.
In execution it’d actually work very simply: whenever holding down a key/button of choice, your mouse sensitivity gets lowered significantly, allowing you to make very minor adjustments and place your shot precisely where you want it. Once you let go of the key, aiming immediately goes back to your normal sensitivity, though an option can be added to make it toggleable instead. By how much the mouse sensitivity goes down should be able to be adjusted in the settings as well, with a simple slider similar to the one for regular mouse sensitivity.
You could add this feature to only the vehicles that were capable of doing it historically, or you could apply it universally for all vehicles for simplicity and consistency. Personally I wouldn’t mind it either way, though I would go for the latter option.
Overall it’d be a very minor change, but a great way to bring more realistic features to the game, as well as more depth to gameplay, but let me know what you think, and God bless!
- Yes
- Yes, with changes
- No