Given the video is 9 years old, and given the MZ tests are usually as far as I’ve found conducted by loading one APFSDS, HE, etc. so they load the next shell over.
But often times (not saying you were) but people assume the load time is correct in it being 6.5 secs.
Even though all the data says 6.0 seconds, because as I said it is locked to 6.0 seconds to ensure reliability & longevity, somewhere a long longgg time ago, I read that the loader was capable of going 3000 rounds before needing repairs.
But from what I’ve read from that T-80 post and a few other places, it depends on how you load the carousel loader.
The tests were conducted as:
APFSDS, APFSDS, APFSDS, etc you get the idea.
Or
APFSDS, HE, APFSDS, HE
Or
APFSDS, HEAT, HE, APFSDS, HEAT, HE
During the test it was concluded to be most effective to load every other, but crews were known to load the tank in various ways. Such as 33% APFSDS all in a row, then 33% HE, and the last being whatever.
Now, given the fact the loader takes 0.31 secs to rotate per shell, if you load consecutive APFSDS and need to load say an HE, that’s 0.31 secs for say, 4 shells, which is 1.24 secs.
But, if you load the next shell and it’s of the same type, and the loader is set to auto, it should load as quick as 3.78~ secs
That’s very complicated of course, and may be annoying for the game… but it’s all realistic, granted, In game ammo types don’t change in the rack.
All this to add up, at the br the MZ loaders are, they aren’t as competitive as say an abrams with a gap of 1.5 secs load time.