AMX 30 HEAT round is an outlier in terms of coding however IIRC because France decided to do what France does best and make its own version of something which is way more complex and expensive. Its a ball bearing stabilized HEAT round which is in effect similar to the HEAT-FS on target hit.
Or was in the past anyway, people complained massively about gaijin originally giving it the same post pen effect as the old Panzer IV short barrel which was next to nothing, IIRC it took a fair while of proving to gaijin no it is not a terrible round too.
So it could be a decent HEAT round, though from what I have seen dotted around it might be worse then an L7 HEAT round.
What would be best is if HESH was given a rework to be more effective, but a HE round similar to artillery 155 would be grand.
Yeah I ´m French, we like to overthink anything and sometimes it works lol
Idk if they silently buffed heatfs/apds because I played some games with my T54E1 and the apds hit like a fucking freight train and I only needed 1 hit with Heatfs to kill
Unlike you though, I’ve actually played the vast majority of vehicles in the game. I understand br placement more than most people.
The fact that you tried to even compare the Object 279 with the T58 at all tells me you really maybe don’t…
Even the IS-7 is still better overall than the T58.
But a heavy tank with Hesh that loads that fast will be a massively OP tank…
I’m not going to bother arguing anymore with someone who still thinks HESH is viable round to use in 2025.
slightly more mobile
Ah yes, a 60 ton tank with a top speed of 35.4 km/h with an 810 HP engine vs a 60 ton tank with 55km/h and a 1000 HP engine with quadruple tracks added specifically for reduced ground pressure and rough cross country travel is just “slightly” I’m very sure.
We shall see. Only time will tell
It’s literally only the devblog shown first. Maybe you should repeat this to yourself many times before leaping to conclusions like the T58 being an 8.3 or 8.7 tank (lmao).
Because they have always under tiered US vehicles…?
T14, T26E5, T34, T29, are just a few examples, and they’re all heavy tanks that are extremely good in at their brs.
Irony. I’ve played the ussr tech tree, you pretty much haven’t.
Hell, I’ve played the ITALIAN tech tree.
I’ve played them all except Israel & China pretty much.
Hesh is still good, if you don’t like it, don’t use it?
Vs… you who’s played maybe 2-3 nations, so please continue to tell me I don’t know what I’m talking about :) just like the people who told me the fox, conquerer mk2, and the cv9030fin were all bad tanks. (Hint I was able to get a nuke in all three in my very first game in them, aka bone stock)
And I can compare any tank to any tank, but I hate to break it to you, it’s not 8.3 or below material. Given its reload & armor will be massive deciding factors.
Also, depending on its ammo types, it will make it very difficult to place. But it’s going to likely be under br’d anyways.
Acceleration matters too, and it’s likely the T58 will reverse quickly too. But only time will tell.
Now have I acted enough like a US main or German main for you? Over reacting (which I didn’t, just merely compared, and you got bent out of shape)
The T30 we have ingame was pretty accurate before the unreal buff at 30secs.
T30E1 could load in 18 seconds. She is not autoloaded but she was equipped with autoloading assisted system which automated part of the loading process like most modern howitzers do, crew still had to do a lot in the process but it was easier and faster.
reloads are complete fiction in game. Theres plenty of footage of centurions being fired at near triple the ROF we have in WT. its a fools errand trying to rationalise it anymore
(ETA: these 2 links do take you to the correct videos!!)
On the move even… although only 2 shots…
Long ago in the old forum Gaijin stated that reload times were a balancing feature and real life was irrelevant to it - that has been repeated in this forum as recently as May 2024:
The 2nd video I show is taken from that one - but it is only a very limited example - in the full video it gets 4 shots in from 0.53 - 1.04, or 2.25 seconds, not including loading the 1st shot.
WT reload rates are 8.1 down to 6.3 seconds according to the wiki.
And from 1.14 it slows down a heck of a lot when it “takes evasive action” with a shot at 1.14 and the next one at 1.22.
So I don’t think that video is quite as good as it looks at first glance!