Hello, I recently saw a thread by @Adarvik regarding a video where you are able to control aircraft carriers in custom multiplayer battles, and I decided to dive into the subject as a result. But I would like to extend credit to him for finding about this in the first place.
I would also like to link his WT live mission and video:
I make this thread to possibly open up some discourse regarding the use of this event trigger as it has some of the most possibly use I’ve seen from really anything in the game. Also to give my own understanding of how it works, as I just spent the past 6 hours diving into what it does. Again, thanks to Adarvik for bring this to my attention to begin with!
The unitMarkForEvent event trigger lets you assign player control to certain vehicles based on join order to session from my understanding, while still retaining control of your original.
Here are some of my findings:
- ships and tankModels classes function the best, but players are generally speaking only able to control vehicles they own:
A) You own, so if you own the Maus, you can swap to the maus
B) Vehicles in a grey zone that aren’t purchasable, so say the MLRS systems in NT, or ships like Aircraft Carriers or the modern ships in NT that aren’t purchasable
- planes can be controlled, but dying in them soft-locks you, you also cannot exit
- stationary guns and such have really weird physics, and tend to freak out if you use your movement keys
- for ships, all the ships with the _ec designator at the end can be used regardless if the player owns them or not
- the _story ships and other legacy ships noticed by the fire on their barrels crash your game if you attempt to control them
- NT TBMs are usable but it is beyond me how you are supposed to use them properly
- the AI AA from NT can be used, but do not work properly
- Based on the info from Adarvik’s thread, it seems that this player slot related, I did not personally test this, but apparently he and his team did
List of usable ground vehicles
WW2 AT Guns
germ_at_gun_flak36
germ_at_gun_pak36
germ_at_gun_pak38
germ_at_gun_pak40
uk_at_gun_qf17pounder
uk_at_gun_qf6pounder
us_at_gun_m1
ussr_at_gun_53k
jp_at_37mm_type_1
jp_at_47mm_type_1
Recoiless Rifles
us_at_m40
ussr_at_spg_9
MLRS systems
ussr_ai_mlrs_9a52_2_smerch
us_ai_mlrs_m270
APCs
germ_apc_m113
us_apc_m113
ussr_apc_bmp_1
ussr_apc_btr_152
Unarmed Vehicles
germ_truck_sdkfz_6_2_tent
jp_truck_type_94_isuzu
uk_truck_us6_studebaker_board
uk_truck_us6_studebaker_tent
us_truck_us6_studebaker_tent
us_truck_us6_studebaker_tent
ussr_truck_gaz_aaaus_hummer_h1
List of usable ships
WW2 ACs
jp_aircraftcarrier_shokaku
uk_aircraftcarrier_illustrious
us_aircraftcarrier_enterprise
us_aircraftcarrier_lexington
us_aircraftcarrier_saratoga
Cold War/Modern ACs
fr_aircraftcarrier_foch_ai
uk_aircraftcarrier_ark_royal
us_aircraftcarrier_forrestal
ussr_aircraftcarrier_admiral_kuznetsov
ussr_aircraftcarrier_baku
Unarmed Vessels
ussr_cargo_ship_liberty
uk_cargo_ship_liberty
us_cargo_ship_liberty
us_cargo_ship_ss_ohio
germ_cargo_ship_goldenfels
jp_cargo_ship_kashinotanker_nicolaos
saturn_pr498
heavy_load_carrier_black_marlinjp_daihatsu_landing_craft
ussr_g5_mtb_landing_craft
Cold War Ships
ussr_destroyer_rckt_pr956
us_cruiser_rckt_california
ussr_destroyer_pr56_bravy_ec
us_destroyer_cf_adams_class_cf_adams_ec
Possible use cases
Ability to designate player roles in customs
It is possible to let a certain player control preset vehicles like say an AA battery in it’s full, or perhaps a team commander to control assets like aircraft carrier, or command vehicles that could create interesting and varied objectives. It would also perhaps let a certain player control static assets along with someone else, but research into how slot reservation plays into this is to be done.
Two vehicles per player
A player could control two vehicles on two different sides of the map, as it goes into AI control after the player leaves it, but how finicky this would be is another question.







