> CONCEPT & TEST MISSION <
I have created an initial concept mission that attempts to test player controlled Aircraft Carriers in a Multiplayer Scenario. It is still in early development, I intend to add more features with each mission created, to begin with I have started designing the missions around the first Carrier vs Carrier Battle in history… The Battle of the Coral Sea. The 1st of these is an Asymmetrical Scenario that focuses on Task Force 17.
> FEATURES <
PLAYABLE CARRIERS
USS Lexington CV-2
USS Yorktown CV-5 - Represented by Enterprise CV-6
Optional Tank Spawns - Required for PC Players, when switching to Carriers via “Alt+1” multi-menu
Team shared Radar via Mini-Map - WORK-IN-PROGRESS
TASK FORCE 17
USS New Orleans CA-32 - Naval Escort Commander
Functional Task Force - Formation follows New Orleans by Default
Optional Destroyer Spawns - Required for Console Players, when switching to the Carriers via “Damage Control Menu”
COMBAT AIR PATROL
AI Wingmen - Fights alongside player lead units
AI Combat Air Patrol - Patrols & Attacks enemy units independent of players
IJN CARRIER STRIKE WAVE
Full Carrier Strike with AI Units - 33 D3A1s and 18 B5N2s, will attack Carriers if allowed to reach the formation.
AI Wingmen - Fights alongside player escort lead units
AI Fighter Escorts - Intercepts AI & Player Combat Air Patrol Independent of players
AI Scouts - Shadows Enemy Carrier force, providing location on Mini-Map
> FURTHER DEVELOPMENT <
The next stage of Development, will be to duplicate the set-up with Playable Carriers on Both Sides, I will be running an open test run of the mission with this modification in the near future. I will post more details on it once I have completed initial testing.
> MISSION <
> VIDEOS & MEDIA <
USS Lexington CV-2 : AIRCRAFT CARRIER GAMEPLAY
Combat Air Patrol : PLAYABLE Aircraft Carriers in WAR THUNDER?!

