Hello people, in this topic i would like to disscus the possible introduction of skill bonus in heli PvE in order to make the grind a bit easier (especially spading a new heli). If enought people are in favor of such change i will make a proper suggestion with feedback in mind.
So how would that work ?
The system would be similar to the one in place in ground and air battle, but with a few changes, as killing AI is easier than kiling people (in general). The differents stages of bonus could be :
10 kills = 5 %
20 kills = 12 %
30 kills = 25 %
40 kills = 50 %
50 kills = 75 %
60 kills = 100%
Please note that such numbers are exemple and can be adjusted
Why is it needed ?
The answer is rather simple (in my opinion) : gaijin has provided us with the possibility to research heli with ground vehicules which is nice, but that does live a few blind spot : what about people who don’t play ground ? (rare but they exist), what about people who enjoy heli PvE (yes such people exist) and what about people who don’t want to spade their heli in a environment saturated with AA system (especialy at top tier) ?
For those people heli PvE is a valid option, but the reward are to small compared to the grind and some help is needed. Since gaijin does not seems to care much about heli PvE, we cannnot realy expect a big effort on their part, such as in deeps changes to the economy. On the other hand, introducing skill bonus in heli PvE is rather quick and easy and it can provide a substancial increase in RP gain, which would make the grind easier. It also could revive player interest in the gamemode, which might lead to an increase in gajin’s interest for the gamemode and bring actual change to it (because it is clear that gaijin only cares about what brings them money).
No, for reasons that i will explain bellow, but the main one is because i did not explain how the skill bonus system would integrate in the ecomony.
The idea is not to replace the current system with the skill bonus system, like in AB and RB, but to stack them together like in air sim.
Currently, in heli PvE, rewards are calculated based on how much score you do in a set amount of time ( i do not know the formula however) and then booster and premium account are factored in to get the final amount.
My idea is to switch to the air sim system, where the skill bonus multiplier is factored after the booster and premium account, which would result in a net increase of RP gain. But again it is my fault for not explaining how the skill bonus would integrate in the economy.
As far as i know, skill bonus is applied to all RP, but i will check for that.
Well I do know, and hence see what your change will do. Currently, matches last about 30 min or longer. Enough time to use a big booster to the fullest (30 min). And currently, 10-15 kills in 10 min will give you about 90% of the maximum reward. That is a score of about 300 points.
If we switch to your suggestion, people will start overfishing the waters. They will kill way more, get scores of say 800 in 10 min. Their income will increase very little, while the lesser choppers will get nothing at all. And then the match ends at 25 min or sooner. Which will reduce the reward for the last part to 50%. And that is much worse for people with premium or premium vehicles or boosters or lesser choppers.
The mode already relies on enough people understanding that more than 400 score in 10 minutes isn’t helping them or others. Your idea will turn PVE into even more of a prisoners dilemma, where all have less in the end.
If any improvement would make sense then another 120 score for landing a cap at home base.
Yes that make sense. What can be done tho is to increase/remove the score cap, but i don’t expect gaijin to do that, as it would mean people can earn decent RP.
Yes, people in the spaded top helicopters could earn decent. But they did finish the heli grind for that nation.
Everyone else would come up empty. I stay NO!
What the mode needs is more income for the less quickly farmed targets.
You can eliminate one convoy with one reload.
Capping and returning takes way more time but offers little and no reward.
Killing bases takes 2-3 reloads for nearly all choppers, or offers less reward with firebombs.
So giving a reward for a cap return or providing bases after the initial 5 would be a much better improvement for all and would only require a small fix of what is turned off atm.
As bases and caps cause very little ticket bleed, this wouldn’t shorten the game much.