[POLL] Visibility mechanic for RB must be completly removed, if in line of sight it must render

Funny bug relating to this:
https://community.gaijin.net/issues/p/warthunder/i/0X1nihlgiVzj

Alongside render ranges, detection ranges (for markers) seem to also increase if you turn on your radar.

6 Likes

The justifiable reason i can see for this is performance cost. There’s no reason to render objects that are occluded by other solid objects.

It gets tricky with semi-transparent and transparent objects (like clouds’ wisps), but that’s more for air sim to worry about than a GRB issue.

For air sim, given we already have LoD with black dots that work perfectly fine for A.I aircraft and allied aircraft even 30+km out, but enemies disappear around 10-12 kilometres, I do agree.

But ground-wise, given buildings and stuff, I don’t see a reason to render sth behind a building provided the sound is not tied to that rendering.

4 Likes

And long time ago it was like everything was rendered all the time, and years ago they changed this to aWOT like spot mechanic, if someone is try hard enough, it would find devblog about this.

4 Likes

Include ARB and ASB in this. Too many times have I been dogfighting a dude and seen him just disappear in front of my eyes.

8 Likes

We need this in SB too, especially in the air. In general this is a very bad feature for all vehicles and MUST change.

2 Likes

Yes, Also, Marker on Air RB should be tied to the Radar, so when you detect a ping on you radar you can see the enemy at BVR distances with a Dot, when not seeing it on radar or at close distance enemies should keep hidden

2 Likes

I love being killed randomly, because some gamemechanic takes skill out of the equation.

3 Likes

If you played arcade you noticed the difference immediately, when they changed it much less tanks got spotted.

1 Like

I’m using max settings so that shouldn’t be possible

2 Likes

Yes, I do see its even more of an issue for air, hope they see it from the feedback if this issue gets recognition.

I would like to suggest a new perspective. Perhaps the keep vision would only affect crew detection, instead of directly interfering with vehicle rendering.

Same as the commander has voice lines for air vehicle detection, the same could be done for ground vehicles. When in a certain radius of, let’s say, 250 m and in a line of sight about 5°, the commander would indicate a target nearby. Or, fully identifying and, same as English voice lines for scouting, it would inform the angle and distance of the vehicle. On top of that, if randomly the commander detects a vehicle inside this radius, he would, indicate a vehicle nearby, not informing exactly it’s position, as the commander doesn’t have full vision of the target.

Maybe with this idea, optic modules can also be useful and depending on the number of crewmen alive and on their condition if it’s wounded or not, this also could affect the potential of detection and indicating to the player a vehicle in the surroundings.

6 Likes

Given the amount of players in a session I don’t think it would have a huge negative effect on performance, but if it did it could be made up for at the expense of allied rendering (In the case of allies it would apply, so they would only be rendered when they were in my field of view). And even more roughly, when on the ground the air models would be lower resolution and when in the air the ground models would be lower resolution (Switching to high resolution when the killcam appears.) And those with good gear might just have lower FPS.

10 years ago…

2 Likes

This system should only apply to markers. Such a change is nothing more than milking players. Crew level very slowly and maxed out is probably something like 6000GE (per slot).

This is WT not WoT!

The next thing that should be clearly shown to us are the changes that were made. Has anyone written about changing these mechanics, because I don’t recall anything?

2 Likes

especially when you consider how small GRB maps are comparde to ARB maps

So i wasnt tripping when i couldnt hear shots coming from behind buildings. I thought it was the sound mod but no it was gaijub. Rendering can be easily done with the super low quality LODS we have currently unused in ground RB.
I started to dying to light tanks not rendering in infront of me and getting the first shot in.

2 Likes

I voted no, simpily because the mechanic needs to be fixed not removed

3 Likes

Kind of a rant but I feel that crew skill and qualifications are one of the most blatantly unbalanced/unrefined/pay to win features in war thunder.

I Understand that it’s meant to be a form of progression, yet I can’t wrap my head around the implementation.

When I breach someone, I expect them to be out of service longer than it takes me to repair a track or when I’m dogfighting someone and I get g-locked and end up dying because I didn’t spend 1000+ge on an ace crew.

A side effect of this ‘Feature’ is that grinding new nations is painful, apart from the stock grind, not being able to compete with others due to a lack of a modifier is annoying. Which causes a lot of people to stick to one nation, which usually leads to a lack of knowledge of other vehicles that culminates in buff my nation, nerf the opposing country mentality.

Having played for more than 5 years and not having more than 3 ace crews is ridiculous. (mostly due to not being able to train crews on a top tier vehicle without the crew being level 60ish)

9 Likes