[Poll][Discussion for suggestions]In ground-battles, a white circle should be displayed at the spawn point, and vehicles inside the circle should be able to disable damage judgment and refill ammunition and other supplies at the spawn point

I think that suggestion is lovely.
For now, I believe that visualizing the spawn area and making it an invincible area that eliminates the judgment of attacks from enemies will balance the game and reduce the mental burden on the player.

However, I think it is not suitable for land RB.
Land RB has the concept of top tier and bottom tier.
As long as the matching is limited by the BR difference in matching, it will be difficult to distribute spawn points fairly.
But that system would be able to adjust the number of sorties by spawn point by matching boats, small ships, destroyers, cruisers, battleships, at the same time within 1000 spawn points in Naval Battles RB.
I think this would solve the matching problem, especially in naval RB.
So I will start a new topic and make a suggestion.

I feel the invulnerability would be exploited, and that the sheltering of the player from thier enemy isn’t a wise thing at all.

Whilst spawn protection is there and works, actually having a forced barrier, where they can rearm and recrew, would make it a simple drive out, shoot, take a bit of damage and back back in to get restocked.

We already have temporary spawn protection. A zone of total immunity is absurd.

Spawn zones being able to replenish ammo, speed up and allow repair of vehicles and crew replacement would be a very welcome addition.

Add just a system like Air has with airfield, an option to leave Your vechicle without ‘Death’ penalty.

With that, things like SPAA could get another chance of being used more widely. Don’t understand why one type of unit has such option while other don’t.

You are allowed to use the whole map excluding out of bounds but including where you spawn

Unfortunately, I do not agree with this feature. I can agree with FPE replenishment at capture points, etc., but ammo replenishment and constant invincibility at spawn points further degrades the quality of the player.

I can easily imagine a large number of players camping at spawn points with SAMs and SPAAs right at the start of a match.

I think creating a spawn circle would be very noticeable from the air.
Then, vehicles returning to the circle to refuel or do other repairs would be a conspicuous target.

So it may be good to be invincible and unattacked only during repair and ammunition replenishment.

I understand how you feel.
However, I think it is perfectly clear from the sky that you are unprotected while refilling and repairing.

Let’s hope the harm caused by that will be brushed off when it is implemented.

I support the idea that spawns should provide ammo, personnel and repair but nothing else.

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This is the main reason I object to this idea you have…

It’s abusable, and would end up being more problematic than a solution for your issue.

+1, just for the reloading ammo part. It’s really annoying to be using an SPAA or IFV and running out of missiles, only for there to be no captured point to replenish at. Being able to pick up more ammo in spawn would provide a much better alternative than suicide rushing a cap and hoping to replenish.

only for reload, imagine if you are in a TorM1 and you shot out all missile, how ever, you are in a one point battle with small map😣the respwan point reload can solve this problem

“Well, that was a fun time getting 5 kills! It’s a shame I had to use 18 rounds to get them… Welp, time to re- What do you mean I have 2 teammates left and 0 capture points??
Welp, guess It’s time to hide in a corner or J out!”

2 Likes

OK.
Now, I submit the following as a suggestion
Add an area near the spawn area for ammunition resupply and first aid for the crew."

Go make a suggestion. Suggesting things in a discussion thread isn’t suggesting anything.