If ground can keep progressing in terms of AFVs of all sorts, but CAS is limited to aircraft with unguided bombs and rockets, helicopters with only guns and rockets, and SPAA is limited to guns only, the game could be much more positively chaotic, fun, and skill-based with much lower elements of gameplay discouragement.
Going all the way around just not to add the mode just for tanks which would solve all the problems with balance (talking about balance between ground and air).
This is unrelated to that suggestion. I think CAS is workable and adds a nice verticality element (if Gaijin fixes maps that would be even better) and allows Gaijin to nicely implement helicopters which don’t really have an appeal because of just how deadly SPAA became due to the never ending loop of CAS vs SPAA. But if they’re only given weapons that allow players to actually hear/see the aircraft and even retaliate with regular tanks, this can be workable.
You just want to ‘nerf’ already implemented things without resolving the issue that people have. You will just make all sides mad without doing anything sensible.
Definitely no. I want as many aircraft as possible sometimes when doing dailies.
Like last week when I killed ~9 aircraft with IL-2M and I-185.
Or 3 aircraft using F-16ADF.
Adding vehicles to the game =/= implementing them. Gaijin sure has added many high tier CAS aircraft over the years, but has done nothing to actually integrate them properly into GRB.
If they’re willing to go into fantasy realms and pull out ground vehicles that are just far more resilient to CAS than in-game vehicles, sure. Otherwise nope.
well most things can be balanced if gaijin models accurate defense systems of vehicles.
one such example is the MUSS which would detect missiles incoming (like a MAWS) and deploy thermal smoke (white phosphorus smoke grenades) in the direction of the threat.
They’ve focused all their efforts over a decade on adding vehicles and nothing else like maps, balance, game modes etc. Maybe now it’s time they hire GAME developers and develop a game.