The correlation between RP and time is too high now. The RP from time in a game often exceeds the total amount obtained from other channels. This is forcibly slowing down the progress of RP acquisition.
I believe that obtaining RP from time should be an additional reward rather than a primary source of RP income.
I completed this article using translation software. It is very long and may be very strange. But I think the current RP situation is really bad.
First of all, let me give an example from Air Battles:
I drove the VII rank premium vehicle and quickly killed five enemies in the City map. But the game failed within three minutes. At this point, the RP I obtained may be less than 5000, and there may even be a few F16s among these five enemies. It is relatively difficult to kill enemies in air combat, especially when facing F16 and MiG 29 with vehicles of 11.3 or even 11.0.
On the contrary, I drive the same vehicle to kill two enemies and then start evading the battle. After 20 minutes of AFK, I will receive nearly 20000 RPs.
Unfortunately, I didn’t play air combat tonight, so I couldn’t provide proof. But this is the real situation.
Next is an example from Grand Battles:
I drove the AMX30 and quickly killed four enemies in a battle of 3 minutes and 23 seconds, earning me 1578RP. And in just 3 minutes of combat, I gained 1488 time RP. Almost similar to the RP obtained by killing enemies. But after death, I chose to resurrect with CAS. During the CAS driving process, I only killed three people and obtained 290RP. I survived for 5 minutes and 54 seconds. And the time RP has already reached 1376
In another battle, while obtaining similar other RPs (1501), I survived for 7 minutes and 52 seconds. The RP obtained from time has reached as high as 5596
Even without victory rewards, I think the gap is quite exaggerated.
Does this mean that if I hide and do nothing after killing four enemies.I can obtain nearly 4000 RPs in the next few minutes?
Does this mean that if I need to obtain more ArmyRP, I must give up using more efficient CAS and use less efficient ground vehicles for combat. But it must be noted that CAS is often the key to winning. And I must give up the opportunity to turn defeat into victory in order to achieve more ArmyRP.
And when there aren’t enough vehicles in my team. Especially when using premium vehicle vehicles, the quantity is often not very large. This means that the best choice for me after achieving a large number of kills in a short period of time is not to continue taking risks and fighting against the enemy. It’s hiding and AFK. Because this makes it easier to obtain more RPs.
It must be known that under the good operation of Gaijin. Purchasing a premium vehicle to obtain top-level vehicles is the first choice for most players. Not everyone has time to play a country from scratch. Or have the money to provide a large amount of talisman for each RANK vehicle…They (including me) often use several or even only one premium vehicle to play.
Gaijin may hope to encourage players to actively play through the proportion of time RP. I don’t think this will work for most players. Sometimes even encouraging players to avoid battles.
I think players driving RANK VI VII premium tanks should earn a RP of 600-800 or even higher from every kill. The proportion of time RP should be reduced. Or it can remain unchanged on the basis of increasing the kill RP.