the science behind this is not really that hard. gaijin is doing something perpetually wrong in ground mode. and i dont know where this fault is coming from.
a corner of a building, is the corner of the building. there is nothing beyond it. however, on alot of buildings in abandoned town and ardennes, alot of buildings have a hit model that extends beyond the corner of buildings.
and this needs to stop. new maps also start to suffer from this fault.
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“Proximity issues” have always been there to some degree . . . what you see, what the other player sees and what the game sees is not always the same same. This accounts for what a lot of players that holler about when “He shot me THRU a ROCK!!”, hill etc. They thought they were in cover, but to the other player and the game, enough of their tank was showing for a kill shot to happen.
Another common instance I find in tanks are rocks & other obstacles that you hit and grind to a halt when you clearly saw room to pass without issue. And then there are the trees . . . you pass a tree with at least a foot of open space, but suddenly BOOM! . . you halt and the tree falls right front of you slowing your progress immensely when you should have passed with ease. At most, you may have grazed the tree/bark and it may have leaned to one side slightly. But what we often get is a head on collision mechanic that is unnecessary. All of these things and other issues seem to be directly related to some problems with proximity. Location . . . where you are exactly relative to objects, other players and so forth. I am not smart enough to know what might cause these things, lag/latency, calculations in real time by the game or what. But it is there, and fairly regularly . . not just in ground either, you can see similar problems in the air and even naval. Just needs some sort of tweaking I guess, but again . . I don’t code, I just play the game and go by what I see. Just be nice if they would tighten things up a bit for better continuity as we play . . . it would be very nice to trust completely in what you see on your screen . . . just my opinion anyway