Please revert the 3th person radar PPI screen for ground vehicles

With the new update followed a new look for the third person PPI radar screen.
I hope that you revert this graphical decision as it’s worse in almost all ways.

Lets compare the new:
image
to the old one
image

The first most obvious issue is the line clutter from all the additional directional lines. This 200% increase in lines makes it harder to see which is the priority target when two or more contacts are close together:
image

The second issue is the loss of weapon information the old one showed approximate possible engagement range which made target prioritization easier as it effectively added range information to the range lines with out cluttering with numbers:
image

The third issue is the random fat line on either 270 or 90 line, this looks like the turret direction line. This line is just confusing
image

The only good thing is that the lines are thinner

So please revert or fix, here is how I would like it to be improved:
Lets look at the current Roland scope:
image
There the directional lines are not meeting in the middle which makes the scope much easier to use, all directional lines should be removed or shortened so they only appear on the outer edge, they add almost no information to the user so they are just clutter for no reason.
Something like this would be prefect:
image

It would also be more realistic, as that is how most radar displays actually look:

Spoiler

Gepard:


Roland:
image
Shilka:
image
Sgt York:
image
Tunguska-M

1 Like

i sometimes wonder what the dev server is for.
It was cluttered on the dev server, people complained, it stayed that way. same with the new Air radar UI.
Its filter just hid the target without actually filtering them out, people complained, it stayed the same.

3 Likes

Oh, well that is not comforting news. Lets hope they reconsider.