Please remove bots from Squads

Ok, now explain how this game can be fun to play without bots, and taking into account the limited respawns. You pretty much die in 1 bullet, and there are tanks and helicopters with thermals, fixed spawn points which guarantee you will get spawn camped. How many people do you think will choose to play this game, where they will run for 5 minutes just to get killed by a guy in a bush, and then return to hangar ?

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yea, and bot is not the answer for any of these problems… again, if i wanted to kill bots i would play a singleplayer game. i want to kill others players, thats the fundamental reason to play a >>MULTIPLAYER<< shooter

idk, just copy what others games already do, is not like this gamemode is unique in the market anyway.

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Bot is just your equipment, same as spike missile, ammo box, recon drone, AA-turrets on your ship or multi-vehicle spaas.

Your bot is your respawn and your turret. It is a part of your equipment and I dont understand why are you so opposing. Just because it has a model of a soldier?

I doubt snail will add 32vs32, these three days we were able to feel what its like to have minutes of queue time trying to find a match. No thanks. I would prefer waiting seconds for 16vs16 matches.

And gaijin is famous because they copied others to make their gamemodes… Oh wait, GRB is popular exactly because it is not a copy of WoT, curious!

And the only gamemode where snail just listened to the community while making it is the dead naval mode, lol.

Hope they will follow their own path. If I wanted to play battlefield… I would play battlefield, lmao, not a bootleg f2p copy of it. Better to be unique than a cheap copy, because unique gameplay makes your own community.

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Problems he stated:

  1. TTK is a second and less, you die to 1 bullet and with limited respawns you just run a couple of times towards enemy and die to a random bullet.

Bot answer: You have x5 lives in your bots and if you die you can continue exactly from where you were, without running from spawn again or sitting in respawn menue. Also, with better squad features you will be able to spot enemies better (if bots as in enlisted will tell you their environment, such as “grenade here!” or “enemy sniper is shooting at us from X!”, “Contact!” or something like that).

  1. Vehicles with thermals and HE shells will just 1 shot you and spawn camp you.

Bot answer: With bots you will be able to bring many anti-vehicle equipment in the battle and use them without the need to die and choose another class.

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well, whatever, dont ask why no one plays it later

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Of course if we make a bootleg f2p battlefield it will gather all the battlefielders because they will choose a grinding hell of a game about vehicles over a fullprice game dedicated for infantry, for sure!

is not about make a f2p battlefield, its about players actions having meaning, and when you spend your time and skill killing bots it is meaningless

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When you spend your time hitting enemy plane’s missiles/bombs its meaningless too, I guess.

I guess, when you spend your time trying to win the battle its meaningless too. Thats the reason why GRB can’t have a good gamemode, lol, players want pew pew and don’t care about gamemode’s rules and points.

dumb take, the difference is impact of your actions in the match…

hitting bombs/missiles, while the impact is way smaller than other actions, still prevents a greater impact for enemies team: you prevent someone from your team to die, preventing a teammate to leave earlier and helping to keep pressure in the map… killing bots basically have zero impact since killing then you are not effectively removing the enemy player from its position and they do not pose a real threat on their own against you, its just a noise in the match.

“bot is your equipment and spawn”, so give the players these tools/mechanics in some other way. you literally dont need bots to have these tools/mechanics.

saying “everything is meaningless” is dumb. some actions actually move the match forward to win. thats exactly what makes a action meaningful in a multiplayer game. and killing bots is in the lowest possible point of that.

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They do not pose a real threat on their own YET. In first and early CBT. In CBT where squad mechanic clearly wasn’t the main thing they tested. As it had way less features implemented as the same mechanic in Enlisted.

if the bots really pose a threat to enemy player, that forces the player to think before engaging in combat, then i believe it could be less bad.

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I believe they should work in two modes - wandering around with less reaction and spot distance and “sit in place” mode with higher spotting distance and reaction time of a good player. So you could actually use a bot at least as a turret or something.

And in wandering around mode, if you could be able to order them to look at specific target… Something like, you mark a position for them and they go towards it with increased reaction, like… You engaged in combat with an enemy and you order your bot to cover you while you are healing or something…

Well, it all just a matter of implementation. I see bots as wandering turrets, additional “eyes” (if bots will warn you about things, such as enemy grenades, sniper’s shots, machinegun’s fire and such.) and additional respawns without the need to sit in respawn menu.

Bots should pose a threat just by themselves to not be a free kills, but they should be way more effective when a player orders them something. To not reproduce naval’s “anti-air caliber” problem. When it shot enemy boats and planes without player’s interaction. From 10km away. With highest precision and instant reaction.

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That, while true, will not be achievable in games in the near future. Gaijin can’t manage simple data traffics, they’re basically DDoSing themselves in an ironically routine way. True humanoid AI is a “never” future thing for WT

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Maybe they just don’t react to your feedback. I for one like the idea of bots in the game. Could they be better implemented? Absolutely. The AI is “restarted” to put it mildly. But, if they can make it better, I think the AI squad members are a really cool idea that I really like in enlisted. Also provides more things to shoot at for XP and keeps battles crowded while also keeping server sizes down (and consequently server functions better).

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Theres going to be another mode for no squads. THIS ISN’T BF OR COD. I’ve had to tell people like you in the comments that shi doesn’t work. Its more arcady for lone wolf bf/cod gameplay if anything it should be in arcade but there will be another mode for folks like you, stop trying to ruin the infantry mode in general.

Exactly! Bless yall, tell these smooth brains.

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I like the idea of AI squads for the reasons you mention;

However, in Enlisted at least, they are more of a nuisance than anything else;

You try to take cover behind a cover… and you get; two AIs standing ON TOP of the cover, and another IN FRONT of it; not only exposing your position and making it impossible for you to sneak or conceal yourself, but also getting themselves and yourself killed.

Enlisted devs updated them only once in five years. They never developed the core mechanic of their game that they advertised everywhere in promo materials.

Yeah, it’s a shame, as the idea is actually neat:

AI squads should lead to a more casual and less sweaty experience, as well as bring a bigger sense of battle and make it feel of a larger scale.

If only they polished them to actually know how and when to take cover, etc. Apparently they improved this field for War Thunder, I hope it really is the case!

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