Please Re-Design the Incredible Explosion Resistance of Soviet Tanks


Firstly, plz look at this vid.

An AGM-62A ER missile detonated directly above the T-80U’s engine compartment.
That’s the equivalent of 264.36 kg of TNT.
The only significant damage to this tank was to the external 12.7mm heavy machine gun, which was repaired in just about 3 seconds. Not a single piece of ERA armor was peeled off, the engine didn’t turn yellow, the gun barrel didn’t crack, and of course, the tracks weren’t damaged either. Amazingly, I was told it was a HIT.
That’s right. A “HIT” from 264 kg of TNT. If this were a Western tank, it would have been a spectacular sight.
Every module would have turned black, and the crew would have been knocked unconscious.
In the most recent update, bombs now remain lodged in the hull.
This is a great update for players who use time-delay fuses.
However, when bombs fail to inflict proper damage like this, it’s completely pointless.

Currently, in Warthunder, small-caliber HE rounds and bombs deal excessive damage, while explosives of a certain size or larger don’t function properly.
For example, the 37.4 mg of explosive in an Oerlikon 30mm round can knock out the turret crew of an M48 Patton in a single shot, yet 152mm/155mm HE rounds don’t perform very well against tanks.

In the real world, too, a 155mm howitzer shell is indeed capable of leaving a structure like a tank largely intact. However, the story is different for the crew inside. Even if the shockwave from the explosive fails to deform the tank, it can turn the crew members inside into red stains on the floor or seats.

The same goes for the AGM-62 and AGM-65. The larger the explosive charge, the more effectively it should work.
It doesn’t make sense to claim that a tank couldn’t be destroyed simply because the shell hit the barrel, struck the edge of the turret, or because it was a Soviet or Chinese tank.
However, since the overpressure system isn’t functioning effectively, I’d like to make a suggestion.

The revival of the hull-break system.
In the real world, modern tanks in particular do indeed possess remarkable resistance to explosives. However, the blast resistance of current Eastern Bloc tanks goes beyond what is considered reasonable. This is because even if the hull is destroyed, the crew—the weakest component inside—remains unharmed.

I believe that if this system were implemented only against bombs, guided bombs, and missiles of a certain caliber or higher—rather than the large-caliber AP or HE shells used in the past—the kind of situation Gaijin feared last time would not occur.

I’d like to hear the opinions of other users.
Do you agree with Return the Hull break system for ONLY large-calibre HE shells, bombs and rockets?

  • Return the Hull Break System
  • Not Need
0 voters
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p.s. im sorry for my bad English level.

sorry to tell you, its happens to all tanks ingame.

1 Like

I would assume then that the hull break should be advocated for then, right? I honestly have no clue why it got removed in the first place

that could be solved with the scrapped APHE rework, where fragments disperse in a cone towards the direction of travel of the projectile, instead of the sphere that it is right now. the commander’s cupola weak spot then would at most kill the commander, and no more.

At some point, to counteract CAS, Gaijin decided to universally nerf explosives instead of increasing the SP cost. It takes it’s place among the worst decisions ever made.

Since AGM-62 is a bomb with a TV seeker you can set on a time fuse to allow close range attacks without putting youself on risk and that’s where the problem lies. You can and cannot, some times, bomb a target and it shrugs off no problems just with a cannon or machine gun destroyed repaired 20 to 15 seconds later. It’s not a problem on Soviet tanks but rather a problem on how the server register the bomb effectiveness.

Your comparison with small caliber high explosive shells once it penetrates and large caliber projectiles is nothing new. It’s overpressure doing its work, or something not doing what it should’ve done; for example:

image

This image, according to sources Reddit, it’s a Tiger II hit by a 122 mm HE, probably from a D-25T 122 mm cannon. Let’s say that it was a HE shot from a 122 mm cannon, you can’t do that in War Thunder because armor plates are modelled individually, one armor plate being pierced won’t affect the other, that’s why some times you can dunk a 155 mm HE projectile into a tank’s face it will survive depending on where you shot.

Because it was overtunned to oblivion, for Gaijin is either too low to have any effect or too high causing a chaos, the bombers having a more survivable airframe (again) is result of that. With Hull break you could destroy a light tank by shooting the wheels or optics with a machine gun; though it was uncommon cases, still, it existed.

Hull break for large HE would be welcomed back if tweaked appropriately.

hull break was stupid when it was last in game outside of naval. i get why it was replaced with overpressure (which also sucks)

Yup. Both extremes.

Light tank gets hullbroken because a round hit a single track link. Flak 88 doesnt get hullbroken from a 152mmAPHE slamming into its engine.

Unfortunately, since English is not my first language, I apologize if some parts are difficult to understand.
My sole point is the return of hull break damage from large-caliber shells, bombs, and rockets.
I’d like those who have already voted to keep in mind that this is the only point I’m raising.