Bro, just spawn a tank and kill him.
So now I need to know the BR of every vehicle in the game and the relative SP costs?
Got it!
Right, all play balance issues are actually my fault.
No one is. The missiles outperform the maximum possible performance of my aircraft. There is literally nothing you can do.
That changes everything. Now in order to know they are there I have to be both looking in the right direction and do so during a tiny time window. And even if both are true, then there is nothing I can do anyway.
What?
Are you saying that my Me 262 should be engaging with BR 9’s. Well sure it can, but so can an I-15, yet those are placed in a different BR so that they don’t have to.
Not true. Every “type” of vehicle has a set sp cost for however many br steps it it uptiered/downtiered.
“keep in mind these numbers are made up for the example”
Example: you have a heavy tank. In a full downtier, it cost 250sp. But, in a full uptier, it cost 150sp.
not the missles fault you bring a Me262 to an uptier in 8.3 so it goes to 9.3
Your account says it has 20k games….
This isn’t even for the full game, it’s for a small bracket only….
Is this a bought account or something, because I don’t get why I’d have to tell all this otherwise?
God forbid someone has to put in effort in order to improve rather than being handheld all the way…
It is your job as a player to work around your surroundings and work with the tools at your disposal.
The only unbalanced missile SPAA at 9.3 is the Strela-10M, which is only a single vehicle that isn’t so popular as to be gamebreaking.
Indeed. Try improving instead of complaining. CAS is already too powerful as is, having a counter is not a bad thing nor is learning new skills.
That is a non-argument that ignores the point being made. You know very well that this is taking my words out of context and being disingenuous.
The earliest SAM systems are 9.3 and most of them are just awful, have you ever seen a type 93 gameplay? No radar, got the gen 3 thermals removed, 10g pull, huge smoke trail after launch, it can’t even hit the test drive bots reliably, the only good thing is that it ignores flares completely after launch but doesn’t mean much with 10g pull and 6km max range at favorable ambients
Why would you conclude that?
Because I like playing the game, not learning arcane hidden bits of its internal economy?
I know nothing of the sort, and by using the phrase “you know very well” you are doing exactly what you are complaining about. Fantastic argument.
What I do know is that posting anything about problems in play balance is pointless. The only replies one will ever get is “everything is perfect, the problems is yours, you are a liar”. Here, let me demonstrate:
So I’m out. I guess I’ll just live with my WWII planes being hit with SAMs because everything is awesome.
Are there down/up-tiers that are not full?
More generally, is there any simple way to identify the BR range in any particular match? Simple as in, “there is a display of the range on the mission launch screen”, or similar.
Yes, if you have an 8.3, sometimes you will get a match where the highedt br is 8.7 or 9.0. It wont be 9.3 every time even though it feels like it
Ok, but how do I know what it is?
You suggested looking at the SP cost, but your formula applied to full up/down (if I read it correctly). If my BR is 8.3, and I’m in a match where the top BR of the other players is, say, 8.7 or 9.0, how do I figure that out?
If I can reliably tell that the other players are 9.3 on mission entry, then the simple solution to this issue is not spawn aircraft. But, so far, I have not seen a way to reliably tell this.
For the non-full up/down matches, the sp cost would be somewhere between those two numbers.
Pay attention to the highest br vehicles you see in a match and what your starting sp cost is. After a bit, you will be able to tell just by looking at your starting sp cost.
It’s a question.
I understand that, but I have been playing this game consistently for about 8 or 9 years yet have less battles and seemingly more knowledge than you do in 20k games.
By all means, you should have learned these things by now just by playing the game itself and your brain subconsciously correcting mistakes. You’d think at least once you’d notice such things that are continuously part of your game experience xd?
Point still stands.
Again, not what I said. Quit stuffing words in my mouth. No wonder you can’t improve when you’re unwilling to take advice…
As another user mentioned, there is no ME-262 that can face SAMs at it’s own BR even when uptiered, it was your choice to bring said tools to the job and got upset when they weren’t suited for the given work.
I know, but you consider that short range?
For medium tanks if the SP is 100 it’s a full uptier. If the SP is 150 then is a full down tier for you. Essentially your vehicles are cheaper to spawn the lower you are on the totem pole.
Example 7.7
150 SP for 7.7
130 SP for 8.0
120 SP for 8.3
100 SP for 8.7.
He needs CAS. What did you expect? That he will be in any way shape or form good at the game?
Because you act like someone just bough an account. Against TOS btw.
These are common knowledge, and even i know them despite playing in a different mode.
Skill issue.
Didn’t you say you are out? Well, not the last lie from a CASvocate, nor the last…
You can have a credible chance at dodging a stinger missile in a non-flaring Helicopters.
Strela you are dead unless you APS the missile with rockets.
It is true that Strela is currently clearing the sky at 9.3 given the huge uplift that the contrast seeker update gave.
Well yes cause air spawn is about 15 km away from the battlefield in that BR, Some SAMs can launch around 10 km (correct me if I’m wrong).
9.3 SAM’s are generally around 6km but all helis in that BR are 3-5km firing range and most Aircraft in that BR with the exception of some Nord loadouts are still using rockets and bombs meaning they need to be WELL within 6km to be effective so 6km while shorter than say 12km of an 11.7 SAM it’s still pretty long range based on what it’s normally shooting at. For me, Gun SPAA is short range as they are generally only effective to about 2.5km
9.0 6km
10.0 6-8km
11.0 10-12km (20km Russia Bias)