Please fix the nuclear thunder AAs

hello everyone i would like to bring to attention the current state of nuclear thunder AAs it seems that right now gaijin has done something to make them cancerous to fight against for example there is a returning bug with the 2S6 and ITOs where there missile model will hit a tree and instead of detonating like they would in a normal game the model of the missile will continue unimpeded to its target that most of the time doesnt know they are being shot at because the visual model and the light that comes from the rocket booster is behind some random tree 10km away another problem i have is the S-300s for 90% of the game (the entire time you are flying) you will be getting constantly warned about launches from the enemy S-300s i havent played redfor so i cannot verify if this is a problem with the NATO AAs all of my references to the NATO AAs are from other people experience but the S-300s will fire at you the second you take off from your airfield and it is quite irritating when you are trying to defend against FOX-3s from other aircraft because the RWR will start overlapping making it difficult to determine which launches are actually a threat and which are not i would appreciate any responses and videos/images of the bugs you have experienced in nuclear thunder or anything about the AA that in your opinion needs tweaking or editing in some way

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Punctuation marks plz

Stroke GIFs | Tenor

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RWR left chat

And red side get constantly warned about launchs form the enemy patriots

100% RWR power , and back to 12.0 learning to understand the RWR

My conclusion after reading this is that a skill issue has been identified. I recommend playing as a nation from the Red Side.

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I feel like S-300 is not an issue if US or Britain is in your team because many Americans mains farm S-300 radar and immediately take them out at the starting of the match with AGM-88G

Thats the problem with missiles in general, atgms, for example, tend to “explode” on obstacle, turn invisible and still kill target.

S300 can be dealt with by doing sead runs. You kill them and gain ability to fly as high as you wish instead of lawnmowing.

In fairness, there is so much noise on the RWR that it is easy to miss whether or not something has switched from a SRC, to TRK to launch, and at lower BRs you might not have a good enough RWR for even that much. They also seem a bit inconsistant about even using their radars, especially the SPAAGs

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I can usually identify , but it’s a valid point

What I want them to do is overhaul the interface.

Not only added filter options like:

  • Air
  • Ground
  • Missile

possibly also filter by scan type too, so you could disable SRC pings or something like that

but also colouise contact types by threat, maybe also scale contact types too (so something like a SRC would be visually smaller than a launch warning). Add adjustable range scale (some RWRs only have like a 20km range on them, and everything else past that is bunched up really tight or vice versa)

Better audio cues for different events

etc etc

There is a lot they could do to make the RWR interface a lot cleaner.

Then I also think the sheer denisty of SAM sites is just too high, let alone the map area is too small for the top tier aircraft/SAMs as well.

That is bigger prob now , Sampt sites are insane

For me, we should have been able to use Custom RWR for a long time now for example, from the plane itself

Now that is something ive wanted for a while too, but the bare minimum would be a better generic interface that is suitable for higher BRs, rather than just a bodge version of the early RWRs added

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RWR is filled to the brim with launches from 20 other directions and sometimes the 2S6 doesnt even lock you i acknowledged the fact that NATO AA might be busted but i dont have personal experiance with it and i have 100% RWR power and i just get spam pinged by all the AAs and already know how to understand the RWR i am only saying its irritating to have it constantly going off and having multiple threats overlapping

im playing 12.7 we dont get AGM-88Gs we only get As

Every PRH missile now needs direct hit for get destroyed you can ez attack sites

Of course it does and NATO’s anti-aircraft systems can even destroy air-to-air missiles

i think gaijin bugged that 2S6 still proxy’s on my AGM-88s

note i said SOMETIMES because occasionally they will just skip locking me all together and fire a missile and perfectly track

One question is, what sensitivity do you use on the RWR?

100%