F4s are boring and Mig23ML still completely outperforms, im better off attempting to Aim54C spam
cause atleast with the 54 spam I can do something more fun like play Clash Royal, or watch a movie while getting the score
F4Es got ZUNIs to quickly unlock the nuke with, and are quite effective at using the nuke once you get it. Only didn’t get more because a BUK respawned as I made my airfield attack run and it knocked me out a as I was doing the toss.
I got 6325 score with the F4E in like 55 minutes.
don’t know what lobbies you are being put in, but I always have atleast 2 Mig23s on me at all times
also playing low only puts me in games that are basically over
Yeah, I always get to the battlefield after spawning and have like 3 separate groups of Mig-23 and Su-24 coming at me. I used to get a decent amount of score for just killing them, but it’s not even worth defending my plane now.
first day I had a 34 kill game using the F14 IRIAF, and could get the B52H near every game
also while playing russia, i was easily able to get the TU-95 with the Mig23ML, but since the changes it has become a chore to play the mode, and I cant even get the SP to spawn the big nukes before the game is over
I go off to like… the left or right and spam my ZUNI at convoys/static AAA from as far as I can make the CCRP target them and still hit.
After I get the SP, I respawn on the sidemost airfield and start bomb-tossing 5 Kt nukes until 600 score playing it safe.
Then I go and hunt the BUKs.
Then go for high-risk targets going for a suicide nuke to clear way to airfield.
Then respawn with 30 kT nuke. Fly off to the side.
CCRP toss 30kT nuke on airfield.
Repeat until BUK respawns and you die.
Alternatively target SAM sites with 30kT nuke (good idea to do it so you can respawn if you die during the anti-airfield bomb toss for deeper airfields)
before when the 3rd nuke got unlocked, you had to watch your base and defend, now you don’t even need too because it’s unlikely anyone is getting 2500sp
Doing some cross referencing I doubt I was in that game from the start
Another Game after 30 mins:
https://forum-en-cdn.warthunder.com/original/4X/0/1/1/0111421b712327f9476aed545f2800391f319c3b.jpeg
Lets assume my low roll was from the start
that’s just over an hour and a half for 1 event star; worst case not including one of my biggest issues with the event of joining dead/almost over games which is a total waste of time
Yeah
These are issues with the Osa but that has nothing to do with rewards/score/slightly shifted Airfields
Cry harder, I’m sure this will fix your issues
The flank spawns barely even moved so that’s maybe an extra 20 seconds?
Unplayable really
It’s very telling that this is your metric. Yes, the OSA is overperforming, but Gaijin have given you (and everyone else) the tools you need to consistently beat them. ARMs are the easiest and most obvious counter, you just need to bait the SAM to fire at you, fire off your ARM, and then pull a 180 and it’s a near guaranteed kill.
Alternatively, if you want to use a faster plane, you can also lob Zunis from far enough back to still pull a 180 and evade the missile.
To be clear, the SAMs are still overtuned. They should still be able to target and destroy guided ordinance, in order to prevent both teams just taking off and throwing FnF ordinance at each other from absurd ranges. But they shouldn’t be anywhere near as prevalent as they are.
The simplest and most obvious solution would be to replace the OSAs/Rolands in convoys with Shilkas/Gepards. I’d still have them be able to engage and destroy slower FnF ordinance within their range, but due to it’s much lower range, it would be far easier to overwhelm by a double tap. Faster weapons like ARMs should be able to easily break through.
It reduces the roaming death zones down from 10/8 km range to ~2.5 km, which solves the issue of random lone convoy SAMs getting into obnoxious positions that screws over nuke runs but no-one wants to waste a nuke on a single SAM. Plus, no more SACLOS SAMs firing on the move.
If at all possible, I would also remove the ability for SAMs to respawn by just popping into existance. When a SAM site/vehicle is destroyed, a convoy is created at the nearest depot. This would be rolling SAMs and trucks (One for each vehicle that was destroyed), protected by a couple of gun based SPAA. This convoy would need to reach the site of the destroyed SAM, and set up for a brief period, before they’d come online. This should reduce the number of jump scare SAM respawns, and also provide a few more convoys to hit.
In fairness. It is pretty boring at the moment. I enjoy playing a mud mover, rather looking forward to getting decent SEAD gameplay and wider employment of ARM and I spent a good chunk of the event doing SEAD using said ARMs.
And it got rather boring rather fast.
Though a big part of that I blame on the A-7E and especially the A-6 being really dull aircraft.
- Spawn
- Travel to the front line at subsonic speeds (a good book is recommended)
- search the area for a SAM (especially the OSAs that dont activate radars until they start firing at you)
- Quickly try and get the AGM-88 to lock onto what you actually want to fire at
- Fight with the AGM-88 when it tries to lock onto a random Mig-23 or S-300 rather than the OSA firing at you
- Finally bludgeon the AGM-88 into submission with that handy wrench you keep in the cockpit
- Fire at the OSA
- jink hard to defend against the OSA missile now only 4-5km away.
- If you survive and the OSA hasnt shot down your AGM-88 congratulations, you have just been rewarded pittance, now go and do it again. Just watch out for that OSA that just re-spawned 5km to your left and currently isnt pinging your RWR…
Then there is the other side of the coin, what you do when you run out of ARM. I just never saw the point to RTB, sure, waste SLs, but 3-4 minute travel back to base, re-arm, 3-4 minutes back… I just did suicide runs with my gun, might take out 1 or 2 more SAMs before dying
People don’t grasp how boring it is to get a couple of kills that only give you about 300 score ever 3-5 minutes.
Yeah, exactly and over the course of a match, even with a 12 minute respawn, the OSAs become staggered. I found that no matter how effectively saturated an area was, there was always an OSA to kill. It was like playing whack-a-mole.
You could never really truly have ths satisfaction of saying “hey everyone, these grid coordinates are clear of SAMs, go attack through here”.
Especially if nothing else, you’ve only taken out the outer layer of defences and the Buks will kill you next
I feel this is a big part of it. I quite enjoy F4E with ZUNIs and SU-24 with Kh-29T until it’s nuke lobbing time.
And once I got nukes, the whole sneaking past enemy aircraft and then dancing around missiles is quite exhilirating.
Mig-23MLD is capable of some CRAZY defensive flying to defeat missiles (like managed to barrel roll a roland into missing me at 1km after it jumpscare shot me after being unspotted.)
F4E is pretty agile too, but not to that level of crazy.
That’s not really the MiG, the Roland is just that bad.
The NATO SPAA is pretty terrible by comparison, the Hawk is the only remotely threatening system (beyond a surprise Roland) and that’s much easier to notch and spoof than the Buk
Especially the Buk on the coast that has a wallhack for some reason
It definitely needs tweaks. They’ve boosted the rewards from ground striking again, but I think SAMs should be worth far more than other ground units due to the high risk nature of engaging them.
Another tweak I’d like to see is to the loadouts. The A-7E carries the most ARMs, but it’s a slow brick of a plane that’s not great to fly (On top of being awful to land due to the combination of a airbrake that can’t be deployed at the same time as the gear, landing flaps that give you all the lift in the world, and no drag chute). Also, once you’ve actually fired off your 4 ARMs, you’re left with two Walleyes, which is enough to kill a staggering 2 more ground targets (If they actually consent to work).
The Su-25T is better (As with most of the Soviet stock loadout), but you’re limited to just two ARMs which is nowhere near enough. Getting 16 Vikhirs to go along with it is huge, since you can concievably clear out the SAMs from an area and then freefarm the ground targets in a way that US SEAD aircraft just can’t. But only getting two max is really limiting. I’d gladly trade the R-73s for two more ARMs.
The Su-24 is the fastest SEAD aircraft, but again, you only get two ARMs, with no followup ordinance, leading to a boring gameplay loop where you spend more time in transit than you do actually engaging SAMs.
The A-6 is just DoA. I have no idea why it was included other than the fact that it is (Or a variant of it, at least) the principle US SEAD plane from the period.
Both teams should get access to CAS loadouts where you can carry a reasonable number of ARMs and also carry some useful ordinance to engage ground targets as well. Adding the F-4G to the US team is a nobrainer (Albiet limited in terms of it’s loadouts for balance), even if it’s a SEAD plane that requires some SP to earn. And I see no reason why the Su-24 couldn’t also get a couple of guided air to surface missiles alongside it’s ARMs. The longer range KH58s are largely pointless compared to the lighter KH25s that the Su-25T gets, and would allow it to carry more ordinance alongside it.
There should also be rewards for successfully using all of your ordinance and then landing. Give a score boost on landing that scales with the amount of ordinance that successfully hit targets. Enough to incentivise people to actually bother landing, rather than suiciding once they’ve used up all useful ordinance.
It’s frankly baffling that in a game mode whose main gameplay loop is slowly peeling away defenses to launch a critical strike has a mechanic that just, undoes all of your work. At least if they had to come from depots like suggested above they could be interdicted and as you get depots you cause actual permanent damage (and farming SPAA without actually launching the final strike is punished). With a max of 4 ARMs and crazy high interception rates it’s largely pointless to try picking them off one by one because, as you say, it’s just too slow to ever actually accomplish anything.




