This has absolutely become a problem and one that the devs could fix easily. The biggest thing they need to do is make it so you cant join matches with only one vehicle in the line up you should have at least 3 vehicles in the line up. The second thing is to make it to where if you do leave after one death with no considerable contribution towards the team you should get no rewards. Another thing they really need to consider is making point captures worth more SL and RP because atm it just doesn’t seem enough. I’ve noticed 99% of the time a 1/3 of the team push one single point and only that point leaving 3-4 people to take the other 2 points. Its become so incredibly difficult to play the game at any BR and some thing needs to be done about it or this game will actually see the decline in players that people keep talking about.
How would you account for those that only own one vehicle at higher BR’s in order to grind out tech trees?
That basically already happens? If you don’t do anything in the match you get almost nothing.
You are looking at this from a reward.
Most of us see it this way: 1 fewer player drastically affects our chances of winning, and 1 more death leaves us with even fewer players, which means fewer chances of winning. When, let’s say, 5+ people all leave after dying once.
What do the rest of us get out of it? Ah yes. A losing battle we can do nothing about.
Punishing the leavers likely won’t change that.
We get free vehicles. Was doing 9.3 with MPI and the IP2 for germany. The gepard is great wven stock and their free tanks are usually relevant enough that I will spawn to get more rp.
Now that I have 7.7/8.0 unlocked I am playing those vehicles and spading them while I catch the arty/spg line up.
Didn’t claim that either. That’s an assumption. It’s really simple: Don’t let people bring 1 vehicle. It’s a mindset. If you can get relatively new people to be required to bring 4 vehicles or more. Early on, then those who stick around for later years are less likely to do it.
It doesn’t stop the problem, but it solves the long-term plague that it is right now. cause new and newer players in the future will do it far less.
How does that relate to what i answered to ?
Well, you said folks might only own one vehicle to grind a tech tree.
I was pointing out they still shouldn’t one death leave since they get free vehicles. And more spawn and activity translates to more RP.
One-death-leaving will always be a problem regardless if Gaijin ‘solves’ the issue or not, which, they have done their part even so if it’s not enough or seems to be not enough to actually erradicate the problem but one-death-leaving happens beyond if it’s a in-game problem; For example: if someone doesn’t like a map, what’s the worth to keep playing that said map? Now the problem is beyond the game handling.
- Gaijin has gave at least 15 free back-ups to premium vehicles, bundle or Golden Eagles-exclusive which eventually runs out;
- Gaijin has also given 5 free back-ups daily, which eventually runs out. I wish it was 5 free back-ups per vehicle, but I’m not sure if it’s or isn’t;
- Gaijin has given two or three random stock vehicles to use from battle rating 9.3 at higher, which is not optimal being limited to play with a vehicle, usually with HEAT shells and no proper field repair capabilities.
Locking people from playing because they refuse themselves to bring more vehicles will not prevent the issue, I could bring three or more vehicles and leave on my first loss, nothing will stop me from doing that other than a 9-minute long crew lock, so we are back at square zero. But something I must agree on is that rewards in ground battles, naval battles and helicopter PvE, which we should not forget about, is very underwhelming in comparison to air battles that with one or two scores you have a decent reward for little effort.
So we have a point: Make the game more enjoyable with better rewards, not make it worse. Even if Gaijin increases the reward, the grind will still be very long because of the sheer amount of vehicles to get, and I don’t think it will hurt the game economy nor it will affect negatively their profits which I believe it’s the main target in a free-to-download game as War Thunder. Something which I’d like to know of from BVV_d is: Why rewards in air battles is so great while in ground battles (as well in the other modes) is so low when they have the greatest amount of vehicles in comparison.
I think the problem is a mindset issue. A lot of players, such as myself, have played for so long that we really don’t care anymore. But there is a core difference for fresh players; they do not know anything. So to them, less likely to do such actions.
If you can require them to bring 4 vehicles or more to a match, you instill the mindset and encourage them indirectly not to leave with 1 death, as it eventually becomes such a very abstract concept to leave while still having vehicles.
It turns a problem from being a long-term issue into a short-term one. Cause a lot of us Veterans of WT are becoming a dying generation.
We stop or play less. More new joiners. So when we Grandpas basically talk about 1 death leaving, they question why, and the moment you can do that is the same moment many folks just stop doing it.
Fair enough.
Yes, look at what i responded to.
This is what I was responding to.
But I am tired and sick and confused. So I think I misunderstood.
They said:
So how would players that get high BR premiums then work? (is what i asked them)
Okay, i will bring my tank and 2 reserves to j-out in.
1: Well if were not talking about premium vehicles then simply bring vehicles that are slightly lower in br to your line-up. Plenty of players already do this including myself. If you have a brand new vehicle that sits at say 9.3 you can bring a vehicle that sits at 9.0 or 8.7 these vehicles 9/10 will still perform well. If were talking about premiums that’s a whole other issue that the issue were talking about has severely stemmed from as a whole. Low level players shouldn’t be able to own preimum’s bc of the skill gap that will occur which leads to one or both teams having early player loss bc low level players are in over their necks.
2: Im talking about removing any reward from them. You can still get small reward any where between 400-900+ RP and silver lions. That shouldn’t happen at all.
Punishing won’t work is a discussed conclusion not a topic.
So what.
Bro described the issue once again lmao it doesn’t support anything.
Why not when gameplay and maps sucks.
Not RP per period time. Slower research.
Okay bro.