Yeah. Im largely happy with Rodney being 7.7. Would be nice if it was in a later refit with more AAA. but I can make do with what she has currently and if she begins to struggle. There are buffs for her still. Like her reload is 5 seconds too slow currently.
Vehicle: Buccaneer S.1 BR Change: 9.3 —> 8.7 (Aka, dont move its BR) Reason: The Buc S1 isnt that big of a deal for the top most naval BR. Its slower than aircraft like the Scimitar which isnt moving and has no form of self-defence (no guns and no AAMs) so its not even strong in that regard. Unlike the Buc S2, it doesnt have an impressive bomb load at only 8x 1000lb bombs and whilst its handling is okay, it is much slower and accelerates worse than the Buc S2 as well. It isnt amazing either. We already have acesss to the Canberra Mk2 which carries a bigger bomb load, has a bombing sight and isnt hugely slower. Having the Buc S1 would give value to an old event aircraft which has been rather lacking in recent years and a nice change to the Canberra as a main stay CAS aircraft for the new BR range. Also with the lack of a 8.3/8.7 battleship. Having at least one half decent CAS aircraft would be rather nice.
Exactly the same thing happens to Strasbourg (and Dunkerque but it’ll be at a lower BR) and it’s far easier to do because current map design are very cramped and thus vastly favor its armor scheme. It can’t do much against the big 7 either.
Considering that Strasbourg doesn’t performs nearly as well as Scharnhorst does, they shouldn’t be the same BR.
Also, even with the current 7.0 ceiling it is still one of the best performer, even while facing Mutsu, Amagi, Rodney, Colorado and such.
It would be absolutely fine going to 7.7 while making things fairer for 7.3 BBs.
I have been Playing Naval for a while and notices some opportunities to make Naval abit more FUN or at least stress free from constant battles
Movement in Game
Implement Course plotting to stop running into island’s when focusing on battle to battle - Hearing the Collison Alarm docent help when your Aiming on a target and wanting to remain accurate on fire
auto Course correction when getting close to an Island or obstacle have your Captain auto avoid rocks and islands as well as any obstacle that cause beaching ( although player input wouldn’t avoid this )
Damage calculator
Implement under the xray of the target how much you damaged that ship it helps knowing why you keep hitting the ship but do no damage or get an assisted in a kill rather than a kill - since allot of times i question how did i only get an assist when i hit that ship 100 times !
Improve how the assist mechanics, as of right now it frustrates how little you get even if you think you did allot of damage to the enemy goes back to point 1