Planned Naval Battle Ratings Decompression

some guy said it should be 7.7 thats why

1 more round per minute and in the case of Amagi a whole additional turret is not “a few sec”, come on now.

AA is useful when there’s a plane making an attack, and you can mitigate your bad AA by sticking close to allies who have better AA than you do. Main gun DPM is useful literally all the time.

You cannot seriously think that the Dunkerque-class, which is worse in every single way to Mutsu and Amagi (which according to you aren’t 7.7 material) should be at the same BR. That’s just pure insanity.

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Let alone the fact that on a ship like Rodney. All 3 turrets are clustered together and could be mostly surpressed by an Amagi with half decent aim. Almost impossible for the Rodney to do the same to the Amagi

Plenty of people did, because it should. It’s one of the best performing battleship in the game and it outperforms any of the BBs in the new 7.3 BR bracket. At 7.7 it just wouldn’t be as brain dead to play as it is now.

True, especially with the DPM difference.
That being said Rodney is a very strong performer currently, so I suppose we’ll have to see how it performs in its new bracket.

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it isnt though as one fire almost instantly ammo racks you and your guns dont do very much damage to larger boats like Colorado

Yeah. Im largely happy with Rodney being 7.7. Would be nice if it was in a later refit with more AAA. but I can make do with what she has currently and if she begins to struggle. There are buffs for her still. Like her reload is 5 seconds too slow currently.

But Amagi should definetly be the same BR imo

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Vehicle: Buccaneer S.1
BR Change: 9.3 —> 8.7 (Aka, dont move its BR)
Reason: The Buc S1 isnt that big of a deal for the top most naval BR. Its slower than aircraft like the Scimitar which isnt moving and has no form of self-defence (no guns and no AAMs) so its not even strong in that regard. Unlike the Buc S2, it doesnt have an impressive bomb load at only 8x 1000lb bombs and whilst its handling is okay, it is much slower and accelerates worse than the Buc S2 as well. It isnt amazing either. We already have acesss to the Canberra Mk2 which carries a bigger bomb load, has a bombing sight and isnt hugely slower. Having the Buc S1 would give value to an old event aircraft which has been rather lacking in recent years and a nice change to the Canberra as a main stay CAS aircraft for the new BR range. Also with the lack of a 8.3/8.7 battleship. Having at least one half decent CAS aircraft would be rather nice.

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Dunno, imho all jets will totally destroy immersion in Naval. We’ll see.

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In all fairness, naval is the most egregious offender of era mixing already

Imho not blue water at higher tiers. Coastal tree is quite mixed with cold war boats/corvettes/frigates vs. WW2 boats and cutters.

the same with guided missiles (Douglas, Bravy, etc.) together with ww2-planes

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Exactly the same thing happens to Strasbourg (and Dunkerque but it’ll be at a lower BR) and it’s far easier to do because current map design are very cramped and thus vastly favor its armor scheme. It can’t do much against the big 7 either.
Considering that Strasbourg doesn’t performs nearly as well as Scharnhorst does, they shouldn’t be the same BR.

Also, even with the current 7.0 ceiling it is still one of the best performer, even while facing Mutsu, Amagi, Rodney, Colorado and such.
It would be absolutely fine going to 7.7 while making things fairer for 7.3 BBs.

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G.91 pre serie should stay where it is.

Suggestion: Keep at 8.3

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I have been Playing Naval for a while and notices some opportunities to make Naval abit more FUN or at least stress free from constant battles

Movement in Game

  1. Implement Course plotting to stop running into island’s when focusing on battle to battle - Hearing the Collison Alarm docent help when your Aiming on a target and wanting to remain accurate on fire
  2. auto Course correction when getting close to an Island or obstacle have your Captain auto avoid rocks and islands as well as any obstacle that cause beaching ( although player input wouldn’t avoid this )

Damage calculator

  1. Implement under the xray of the target how much you damaged that ship it helps knowing why you keep hitting the ship but do no damage or get an assisted in a kill rather than a kill - since allot of times i question how did i only get an assist when i hit that ship 100 times !
  2. Improve how the assist mechanics, as of right now it frustrates how little you get even if you think you did allot of damage to the enemy goes back to point 1
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100% this. It’s easily one of the worst offenders in terms of balance in the entire game.

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20cm guns need 20s to reload dude

Scharnhorst should now definetly be 7.7 assuming this has the affect I think it will

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Elevator fire of the B turret was the only way to kill Scharnhorst somewhat reliably so yeah, it needs to be 7.7 even more than before.

Thank you for your feedback, we’ve updated the spreadsheet with the planned Battle Rating changes. You can take a look at it below:

You can create thread and discuss the changes related to specific game mode here:

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