Im sorry but this genuinely is annoying, while you make good points
Did devs moved Tu-14T, Ar-234, B-57(Canberra), IL-28 or F-84 ? Those things could give battleship good punch
Oh they 100% Can but those bombs are unguided on realistic so they are definitely harder to hit than guided bombs
neither bis or bis ish has air to air missiles, scimitar has guided missiles not bombs, claims that javelin has the most of anti air missiles out of any plane on the list when its not true, because f11-f1 and iar-93 has the same amount (4), super mystere b2 has as-20 guided missiles
sidenote, mystere iva has aa-20 nords which barely work and tend to do nothing to planes nowadays (back in a day they were good, but got gutted)
and the most of aircraft br in naval is balanced around a2g munition not a2a, either if that is CCIP or guided weaponary
also some planes such as g91 pre serie (which has like 250lb bombs and napalm) are just basically moved up because gaijin is el stupido
Since devs decided to nerf ships AA accuracy it might be less difficult and battleship is not small target
that is true. but those are the bigger size planes so should be easier to hit if you manual control the AA.
Yea I already Addressed the Mig-15 were meant to be edited out I over looked them and addressed that.
as for your opinion I respect your opinion but in Arcade you rearm missiles bombs every 30 to 40 seconds and I don’t want to see top Tier Naval as Missile Spam or Guided Bomb spam.
ah my fault, i forgor arcade exist, as i play naval RB only
I would like naval spawns to be fixed on Naval RB , players should have enough space to turn their ships on the spawn at the start of the match instead of accidentally ramming each other , also we should spawn out of ennemies firing range at least 15-20km away from each other , its kinda ridiculous to get instantly shot by every one or blown up just after spawn especially when being in a light fruiser or a destroyer .
It doesnt have any guided bombs…
It has 4x AGM-12 Bullpups, which are MCLOS guided AGMs, but are pretty much just large unguided rockets that you can manually adjust its flight path. They are pretty much useless against anything larger than a destroyer, and even then the 1000LB bombs would be more valuable.
As for the A2A missiles. They are Aim-9Bs… Hardly worth even mentioning. Especially as they are replaced by any bombs you take
yet again Gaijin making several talisman purchases worthless by putting ship at a lower rank … great
and this looks like very, very selective list of changes …
why is Prinz Eugen (+ Hipper) staying at 5.7? probably THE best 5.7 ship that has combination of rate of fire + penetration/damage + survivability combination far above most of the other 5.7 ships
Myoko … almost the same case as Eugen (worse survivability)
but Belfast / Southampton going to 6.0 … really? it can do well in downtier stomping destroyers (but pretty much any half-decent light cruiser can), but in uptier or even if facing something with armor is might as well be firing blanks
Imperatritsa Mariya … how the hell is it getting rate of fire increase from 1.8 to 3.0? with no BR increase? Is this just preparing excuse to buff all the russian 6.7 battleship reloads? We already have Kirov (+ variants) with at least double the reload rate it should have, so now battleships are getting this nonsense buff too?
US heavy cruisers … oh come on, Pittsburgh / Baltimore going two steps up while much better Eugen / Myoko stay at 5.7?
naval battles are a dumpster fire where Gaijin has to basically bribe players by ridiculously high SL rewards compared to any other game mode otherwise no one would play. Even that wasn’t enough, so lowering number of players + filling battles with bots has pretty much legalized staged battles (especially when players are in squad + select less populated servers during off hours) where a few players per side can ignore each other and just shoot AI and now we’re getting BR changes based on absolutely butchered statistics and exploiting of naval problems. Naval really couldn’t get more Gaijined even if Gaijin tried …
No only Imperatritsa Mariya with experimental turret structure achieve that speed in real life. Sevastopol class has originally 1.8, and 2.2 after surviving ships modernized.
Bro… you spelled USS Northampton wrong bruh in the spreadsheet
While we’re on the topic of improving naval, could we please get a fix to kill credits? Because it’s really annoying to do the entire work of bringing a ship down to being nearly sunk all by yourself only for the secondaries of an AI ship to get the kill.
The kill should go to the person who did the most damage to the ship, not the one who got the last hit.
Overall very good. Exept scharnhorst should go to 7.7 too imo.
Absolutely not. Colorado is way more 7.7 than Mutsu and Amagi which both have worse armour and no AA.
To be honest nah. IJN Kako is pretty much IJN Furutake (which yes it deserves 5.3 not 5.7) only Kako has different gun arangement, kinda akward torpedo sending and a worse AA I think 5.0 Kako and 5.3 furutaka is fair.
You’re completely forgetting to mention that both Mutsu and Amagi have a significantly higher RoF and that Amagi has an additional turret. No one would take better AA over much higher DPM.
mustsu can 1 tap ammo rack scarn same with colorado scarn cant do that unless shes close
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Why are you bringing up Schanhorst in a discussion about Mutsu, Amagi and Colorado?
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Scharnhorst is one of the best (if not the best) performer at its BR. There’s absolutely no reason to cry about its performance.