Copium Hard omg
I can’t agree with this at all. The Sherman Firefly is one of the better vehicles in the game. There is no comparison between the Panzer 4 H/J and the Sherman Firefly. The Sherman Firefly would be perfectly fine at 5.0 (The Italian 5.0 lineup uses the regular firefly and the “better” firefly and they feel fine. I never use the APDS on the “better” firefly). The Panzer 4 H/J suffers against Shermans and T-34s and gets bullied by 40mm SPAA at it’s tier.
That’s enough if you have a good position, and you have 8 R-77
…and has a absolutely useless radar…so why increasing BR to 11.3…leave at 11.0 or lower to 10.7
it had the countermasures IRL why shouldnt it get in wt
Because everything is going up jesus
Aircraft have varying numbers of countermeasures, Warthunder chooses one ,and 60 isnt a small number, it’s a reasonable number .
Vehicle: BI
Gamemode: Air Realistic
BR Change: 7.0 —> 7.3 min
Reason: All similar aircraft are much higher in BR. This aircraft should not be at 7.0, at least 7.3. In the downtier, no one can even create the semblance of difficulty or competition for this aircraft. This is a unique aircraft, like all similar rocket planes, but at 7.0, this aircraft is simply a legal cheat. It won’t die at 7.3, but at least 6.0 won’t see that unbalanced abomination. With developer’s proposal to move up Zeros, that’s especially funny. What they can even do with BI??? The same is fair for all 6.0-7.0 planes, in my opinion. Move it up at least on 1 step, please!
Vehicle: Object 279
Gamemode: Ground Realistic
BR Change: 9.0 —> 9.3
Reason: This tank has everything it takes to be one BR step higher: top-tier armor that’s impenetrable for many vehicles, good mobility and an excellent shell. Increasing this monster’s BR won’t make it unplayable, but it will allow 8.0 vehicles to play more fairly. It still will be decent tank on 9.3.
And in what way am I wrong? You didn’t even try to offer a counterargument; you just blurted out some nonsense. Go back to learning your ABCs.
Vehicle: Somua SM
Gamemode: Ground Realistic
BR Change: 7.7 —> 8.0 min
Reason: This tank has it all: decent armor, decent mobility, good shells, good gun depression/elevation angles, and an incredible reload time. This tank is better than almost any tank at 8.0, and yet somehow it’s at 7.7!
Its counterpart, the premium American T58, has worse shells (random) and better armor (which doesn’t help it as much at this BR). It’s at 8.7. The Somua SM should be at least 8.0, although, in my opinion, its fair BR should be 8.3.
I don’t need to, the aircraft is fine as it is, and even if gaijin remove the KH-38, the aircraft has other weapons that alone justify only a reduction of 0.3.
Vehicle: M4A3E2
Gamemode: Ground Realistic
BR Change: 5.7 —> 5.3
Reason: This tank is practically unplayable at its BR, constantly playing at the bottom of the bracket against much more popular BRs like 6.3-6.7. Against tanks higher in BR, it has no armor at all, and its gun is practically nonexistent. Considering the downgrade of the IS-2’s and early Tiger II (which penetrate it almost anywhere on the hull and are also very popular vehicles), this tank should be placed at 5.3 at max.
it is a resonable number, but it had more countermasures
Vehicle: ZSU-37-2
Gamemode: Ground Realistic
BR Change: 7.7 —> 8.3
Reason: This SPAA is a nonsense: PGZ88 going to 8.7 in 2 steps and ZSU-37-2 stays where it is. It has not the best radar with guns which are very potent at distance + have good anti-tank capabilities similar to PGZ’s shells. It cannot be that every radar SPAA going up and this thing stays at 7.7 being much better as SPAA than ZSU-23-4V. Move it up!
Vehicle: KV-1S/KV-1 (ZiS-5)/KV-1 m1942
Gamemode: Ground Realistic
BR Change: 4.3/4.7/4.7 —> 4.7/5.0/5.0
Reason: Incredibly strong tanks for their BRs with extremely good armor. If the Churchill VII will have higher BR, these tanks should also have a higher BRs.
Lower the BR of the F-104S TAF from 11.3 to 11.0; the reason is its weak radar, and it is not possible to use the AIM-7E and the cannon simultaneously.
Absolutely not always, 1 second of reaction is quiet good if you need to turn the turret, aim and everything. Turret is not fast.
Turret Rotation Speed
basic crew → aces
Horizontal: 21 → 30 °/s
So just for 90°, it’s 3 sec of turret turning. Seen the profile and itboxes, it’s either a mobility kill, or a one shot.
As for the panel, maybe it’s 5mm more, my bad/
HSTV-L have panel as well. Up to 12.7mm thick, plus the hull 38.1mm. (50.8mm)
TKX(P) have up to 10mm skirts, plus the hull 35mm. (45mm)
Actually, the only tank between the 2 that can be 1 shot my a 20mm HVAP @ 500m is the TKXP.
It’s pretty logic actually, the Type 90 have a better top speed and armor in general, while the TKX(P) sacrifices that for a better acceleration and better turn rate. (and a better termal). Gun handling is the same.
Leopard was never superior! A little faster and reverse is much better end ye gun d. to. Fucking armor in the UD is OP as hell, you need to pixel hunt to kill that thing. Even if you shoot the lower plate, you only get fuel and the driver. You shoot anywhere, the Leopard is dead. Now you took out most of the cannons at 10.7 to kill that thing. UD be OP in the 9.7–11.7 …
I’m honestly getting a bit tired of Russian tanks always getting favored. You know what? I’m just gonna buy the UD and the 2S as well, and utterly thrash the BR with them
WTF does this have to do with reloading? Reloading is important when you’re face to face and both of you miss your shot or don’t do enough damage.

This is plastic for you ?
basic most important things for Top tier ground ok
