Planned Battle Rating Changes (October 2026) — Aircraft and Ground Vehicle Decompression

Vehicle: Spitfire MK14e
Mode: ARB
Change: Recieve 150 Octane Fuel and a BR change of 5.7 → 6.3
We have a lot of 5.7 and 6.7 spitfires in game.
mk24 is often bouncing between 6.7 and 7.0. It would be nice to see the mk14’s gain their historical 150 octane and fill a gap rather than maintaining the br congestion of 5.7 spitfires.
With the expected increase of the Mk 9 LF to 6.0 i think this would offer a nice spread of spitfires and br’s.

1 Like

Vehicle: FV4005
Mode: GRB
Change: 6.3 > 6.0 6.3 and Top Speed Fix
Although a reduction in the br of this vehicle would be welcome, a much better change to improve its effectiveness would be to fix its top speeds in line with the other centurion mk3 hull users too, those vehicles were fixed previously and FV4005 was unfortunately missed from those changes.
https://community.gaijin.net/issues/p/warthunder/i/qsZnz6HPouul

2 Likes

It’s equally bad in the Magic 2 and the PL-8B. Remember this is simulator we are talking about where the head on capability is very important and these have practically no flare rejection head on.

The HMD is unusable in SIM. Do you play sim and what kind of head tracking do you use? I have years setting mine up and it’s just not accurate enough for HMD.

Vehicle: Mirage 2000D-R1
Gamemode: Ground realistic
BR Change: 11.3 —> 12.0
Reason: While decent plane, it does not have payload to justify an entire BR jump where it would be outclassed by other proposed vehicles for 12.3, that have fire and forget weapons beside HARMs mind you.

2 Likes

Chi-ri from 5.7 back to 5.0 where it belongs!

Come on gaijin. What is it even doing there. When it was 5.0 I was willing to uptier my 4.7 lineup for it. Even tho fighting 5.7 and 6.0 vehicles was painfull but doable. But 6.7 vehicles?

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FK2000 HAS to be put way higher as well, It’s pretty much a S1

3 Likes

Vehicle: JA37DI & JAD37DI F21
Gamemode: Ground realistic
BR Change: 11.7 —> 12.3
Reason: Plane does not offer any cas capability beside dumb rockets, putting to 12.7 while there similair planes at 12.3 like it is unreasonable, specifically F-16ADF and Mig-29N.

Vehicle: Mirage 2000 D-R1
Game Mode: GroundRealistic
BR Change: 12.3 → 11.7
Reason: Being same BR as S1, FK-2000 and modern SACLOS that have min 12km range while having only laser guided weapons that are much slower than enemy SPAA that can intercept them easily is so wrong, plus it only as 2 then it’s only GBU’s.
plus facing in uptier (very regular) SM-SV or IRIS-T is impossible to play, litterlaly. Or any toptier misisles. MAMBA ? 9X ? Aster-30 ?
Don’t count on the ARM, it’s slow, big, and fly way too high.

1 Like

Does literally anyone know how to use rocket plane throttle… The fuel lasts 12 minutes at sea level with 50% throttle, which is plenty. At 50%, your acceleration is comparable to other fighters at that BR

No such missile IR missiles has head on flare rejection.

I have a diy arduino headtracker that i use in sim. Last time i played hms was working fine.

Vehicle: Mirage 2000D-R1

Gamemode: Ground Realistic

BR Change: 11.3 —> 12.3 —> 11.7

Reason: The D-R1 should not be moved to Pansir S-1 BR (12.3). D-R1 has a good airfame but it doesnt have any TV or IR guided air to ground munitons. The only fire and forget missile it has is the AS-37 ARMAT. It can only carry 2 of them at a time and they are not very good. They would be basiclly useless against any of the 12.3 SPAA. The only other guided weapons are AS-30L en Paveways. They are laser guided and you cant carry that many of them. Max loadout would be 4 guided weapons with some dumbbombs.

I think it should stay the same BR as the Tor-M1 (11.7). The Tor is a good and fair counter to the D-R1.

6 Likes

Anyone know why the M1A2T is 13.0 while the American SEP is 13.3 when they’re both essentially identical?

2 Likes

Vehicle: Sea Hawk FGA.6
Mode: Air Realistic
BR Change: 8.0 → 7.7
Reason: I don’t think this thing is as good as other 8.0 such as Mig-15 or F-86A. The flight model closer to something like F2H-2 instead.

1 Like

Vehicle: AMX & AMX A-1A
Gamemode: Ground realistic
BR Change: 11.0 → 11.3
Reason: Should receive IR gbus if it were to go to 11.7 as it is subsonic with dumb falling laser bombs with no options for longer distance engagements, whilst having to face TOR and sophisticated SAMs at 12.3 - 12.7 it has no hope to engage in full uptiers.

1 Like

Vehicle: Jaguar IS
Gamemode: Ground realistic
BR Change: 11.0 —> 11.3
Reason: Has limited payload and engagement distance with simple dumb falling laser bombs, whilst having magic-2 is it’s unique aspect, I don’t believe it has to pay for it so greatly by facing greater planes or SPAAs.

No, it’s the best plane in the game

No, it’s like barely any heavier than the Rafale C which is the second best plane in the game

No, it was always too good for 14.3

These are all bad ideas to say the least, the fact that you think MAWS alone would warrant the Su-35 to be a higher BR makes me think you haven’t played air RB before

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but it still much more powerful than no radar AAs

Vehicle: F-5A (Japan)
Mode: Air Realistic
BR Change: No change
Additional change: add AIM-9P
Reason: RTAF F-5A used AIM-9P in service. Since F-5A in Chinese tree gets AIM-9P, I don’t see why Thai one shouldn’t.

3 Likes

Vehicle: Mirage 2000D RMV
Gamemode: Ground realistic
BR Change: 13.0 → 13.3
Reason: It was incredible second plane to pair with rafale when plane spawn pools were class based. However after split based on ordinance type it lost it’s usefulness as backup. Hammers no longer dominant as they were, more and better spaa has much easier time dealing with them.

1 Like

Vehicle: M1A1 SA, M1A1 HC, M1A1 Clickbait, M1A1 SA (SM), M1A2
Gamemode: Ground Arcade and Realistic
BR Change: 12.3 → 12.7
Reason: The Abrams have all received the latest model update that has significantly improved their armour performance and should not be facing 11.3 or anything below. The 5s reload with M829A2 performs extremely well in most scenario.

6 Likes