Planned Battle Rating Changes (October 2026) — Aircraft and Ground Vehicle Decompression

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Genuine question: do you guys even launch the game anymore, or do you just let Gemini shuffle the BRs every six months? Because there’s literally no other explanation for this. Honestly, I’d rather you didn’t touch the game for a year.

@Stona_WT, please forward my question to whoever is responsible for this change.

11 Likes

M1A2 SEP V1

12.7 → 13.3 13.0

all other SEP variants have some unique feature to them, be it LWS, smoke grenades, trophy, armor, etc.
the SEP V1s only difference from the M1A2 is M829A3, which is just M829A2 that ignored K-5 ERA (which doesnt really exist at top tier.)

2 Likes

N1K2 6.7 - 6.0
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Again… Please stop using AI to analyze the data…
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9 Likes

Vehicle: Su-27SM
Gamemode: Air Realistic
BR Change: 13.7 → Keep as 13.7, remove twin pylons on centerline stores

Reason: Su-27SM is more or less just lighter and powerful Su-30MK2, why are you guys treating that twin pylon from Su-35S “compatible” to it while never proven, N001VEP it has still is a cassegrain microwave that can’t track vertically

no and if your struggling to kill a pucara thats entirely on you

1 Like

Since both Namer’s and The Eitan are going up from 11.3 to 11.7

I hope their egregiously incomplete and inaccurate armor protection gets appropriately improved before hand.

3 Likes

Mode: GRB
Vehicle: Centurion Mk 3
Change: 7.7 → 7.3
Reason: Everything else found at 7.7 is a better pick to bring, giving the tank a lacklustre feeling for an option for a line-up. With the Cent 5/1(what I’ve heard is a much better cent) and Caernavon(medium in all but official/in-game classification), there to take

Other comment: I thought about not making this due to the decompression, but it didn’t solve what I viewed as the primary issue with this tank.

6 Likes

Kugelblitz

GRB 6.7-7.0
As many CAS planes as BR moved up, SPAAs need also move up.

Kugelblitz is now pretty hard to kill with rockets and bombs

4 Likes

Vehicle: T-80UD
Gamemode: Ground Realistic
BR Change: 10.7 => 11.0

This has been a very annoying tank to deal with and has been only changed to match the BR of 2A4’s and M1’s after due complaints, now why is it not getting changed while the other mainstream tanks are going to 11.0? what is the difference from when it was 10.3 and they were 10.7 then? This needs to go up

7 Likes

Vehicle: M41D
Gamemode: Ground Realistic
BR Change keep at 8.3

Reason: It is already only okay at 8.3. The gun is unstabilized, has mediocre damage, fire rate, and penetration. The vehicle has no armor, and the mobility is even worse than the 6.3 version. It has a LRF and gen 1 thermals, so it can’t go lower, but it does not need to go any higher.

7 Likes

Flakpanzer 341

GRB 7.0-7.7

Best SPAA with APHE around WWII, should I say more?

13 Likes

Still no Yak9K nerf? Crazy

Pantsir S1

12.0 → 12.3 13.0

This is a joke, right? you still believe the ADATS is comprable to the pantsir?

for reference, after these BR changes the most common CAS aircraft that S1 would have to face is
F-111F, AH-64D, AH-1Z, A-10C, Tornado IDS, etc. most of these aircraft lack even basic Fnf weapons aside from at most 6 mavericks. not to mention the K band radar is invisible to most of these aircraft and they are most definitely not going to out maneuver the menace that is the near-hypersonic missiles or dual 30mm cannons.

17 Likes

I was comparing the Su-27SM to the Su-30s, where the 27SM is clearly better and deserves a battle rating of 14.0.

1 Like

ZSD63/PG87

5.7- 6.3/6.7, pretty close to M53/59, with better armor and survivability; the 25mm cannon is one of the best gun around WWII

1 Like

I’d suggest another step or two of decompression to take the decompression down to the 7.3ish BR range.

Q-5A
mode: ARB
10.0 → 9.7

2 Likes

Q-5L
mode: ARB
10.0 → 9.7

2 Likes


Finally, the beast with 120 rounds for 2 23mm Shvak cannons is going up in ground RB

Vehicle : HQ11
Gamemode : Ground Realistic
BR Change : 13.3—> 12.7/13.0
Reason : Don’t understand how HQ11 can be at the same BR as other split unit SAM system in the game like IRST and FSAF SAMP/T which has better fault tolerance where one of your vehicle get destroied you still got another one. As well as they have twice as much missiles as HQ11, and under the spam of IR guided ammuniations we have, only 8 missiles for HQ11 is just not enough from my experience, and I mean every single game. And that’s not including the discussion of the missle performance of HQ11 with something like IRST. it’s just simply not compatible. In addition to the Pantsir-S1 at 12.3, and this HQ 11 being 1.0 BR higher than something has more missile and interception capability just don’t make sense, suggest it to staying at 12.7 or maximum at 13.0.

4 Likes